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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -92,7 +92,7 @@ public:
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return Column::__Count;
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}
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virtual String column_name(int) const override { return {}; }
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virtual DeprecatedString column_name(int) const override { return {}; }
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virtual ModelIndex index(int row, int column = 0, ModelIndex const& = ModelIndex()) const override
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{
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@ -141,20 +141,20 @@ public:
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if (needle.is_empty())
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return TriState::True;
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auto haystack = String::formatted("{} {}", menu_name(index), action_text(index));
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auto haystack = DeprecatedString::formatted("{} {}", menu_name(index), action_text(index));
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if (fuzzy_match(needle, haystack).score > 0)
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return TriState::True;
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return TriState::False;
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}
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static String action_text(ModelIndex const& index)
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static DeprecatedString action_text(ModelIndex const& index)
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{
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auto& action = *static_cast<GUI::Action*>(index.internal_data());
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return Gfx::parse_ampersand_string(action.text());
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}
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static String menu_name(ModelIndex const& index)
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static DeprecatedString menu_name(ModelIndex const& index)
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{
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auto& action = *static_cast<GUI::Action*>(index.internal_data());
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if (action.menu_items().is_empty())
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