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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -5,16 +5,16 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/String.h>
#include <AK/DeprecatedString.h>
#include <AK/StringBuilder.h>
#include <AK/Vector.h>
#include <LibGUI/Shortcut.h>
namespace GUI {
String Shortcut::to_string() const
DeprecatedString Shortcut::to_string() const
{
Vector<String, 8> parts;
Vector<DeprecatedString, 8> parts;
if (m_modifiers & Mod_Ctrl)
parts.append("Ctrl");
@ -34,7 +34,7 @@ String Shortcut::to_string() const
parts.append("(Invalid)");
} else {
if (m_mouse_button != MouseButton::None)
parts.append(String::formatted("Mouse {}", mouse_button_to_string(m_mouse_button)));
parts.append(DeprecatedString::formatted("Mouse {}", mouse_button_to_string(m_mouse_button)));
else
parts.append("(Invalid)");
}