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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -21,8 +21,8 @@ public:
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virtual ~GeneratorObject() override = default;
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void visit_edges(Cell::Visitor&) override;
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ThrowCompletionOr<Value> resume(VM&, Value value, Optional<String> generator_brand);
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ThrowCompletionOr<Value> resume_abrupt(VM&, JS::Completion abrupt_completion, Optional<String> generator_brand);
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ThrowCompletionOr<Value> resume(VM&, Value value, Optional<DeprecatedString> generator_brand);
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ThrowCompletionOr<Value> resume_abrupt(VM&, JS::Completion abrupt_completion, Optional<DeprecatedString> generator_brand);
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private:
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GeneratorObject(Realm&, Object& prototype, ExecutionContext);
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@ -34,7 +34,7 @@ private:
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Completed,
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};
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ThrowCompletionOr<GeneratorState> validate(VM&, Optional<String> const& generator_brand);
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ThrowCompletionOr<GeneratorState> validate(VM&, Optional<DeprecatedString> const& generator_brand);
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ThrowCompletionOr<Value> execute(VM&, JS::Completion const& completion);
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ExecutionContext m_execution_context;
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@ -42,7 +42,7 @@ private:
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Value m_previous_value;
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Optional<Bytecode::RegisterWindow> m_frame;
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GeneratorState m_generator_state { GeneratorState::SuspendedStart };
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Optional<String> m_generator_brand;
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Optional<DeprecatedString> m_generator_brand;
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};
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}
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