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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -16,7 +16,7 @@ template<typename NodeType>
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class ChildNode {
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public:
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// https://dom.spec.whatwg.org/#dom-childnode-before
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WebIDL::ExceptionOr<void> before(Vector<Variant<JS::Handle<Node>, String>> const& nodes)
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WebIDL::ExceptionOr<void> before(Vector<Variant<JS::Handle<Node>, DeprecatedString>> const& nodes)
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{
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auto* node = static_cast<NodeType*>(this);
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@ -46,7 +46,7 @@ public:
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}
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// https://dom.spec.whatwg.org/#dom-childnode-after
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WebIDL::ExceptionOr<void> after(Vector<Variant<JS::Handle<Node>, String>> const& nodes)
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WebIDL::ExceptionOr<void> after(Vector<Variant<JS::Handle<Node>, DeprecatedString>> const& nodes)
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{
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auto* node = static_cast<NodeType*>(this);
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@ -70,7 +70,7 @@ public:
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}
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// https://dom.spec.whatwg.org/#dom-childnode-replacewith
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WebIDL::ExceptionOr<void> replace_with(Vector<Variant<JS::Handle<Node>, String>> const& nodes)
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WebIDL::ExceptionOr<void> replace_with(Vector<Variant<JS::Handle<Node>, DeprecatedString>> const& nodes)
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{
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auto* node = static_cast<NodeType*>(this);
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@ -117,7 +117,7 @@ protected:
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ChildNode() = default;
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private:
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JS::GCPtr<Node> viable_previous_sibling_for_insertion(Vector<Variant<JS::Handle<Node>, String>> const& nodes) const
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JS::GCPtr<Node> viable_previous_sibling_for_insertion(Vector<Variant<JS::Handle<Node>, DeprecatedString>> const& nodes) const
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{
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auto* node = static_cast<NodeType const*>(this);
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@ -142,7 +142,7 @@ private:
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return nullptr;
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}
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JS::GCPtr<Node> viable_nest_sibling_for_insertion(Vector<Variant<JS::Handle<Node>, String>> const& nodes) const
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JS::GCPtr<Node> viable_nest_sibling_for_insertion(Vector<Variant<JS::Handle<Node>, DeprecatedString>> const& nodes) const
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{
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auto* node = static_cast<NodeType const*>(this);
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