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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -113,18 +113,18 @@ bool WebGLRenderingContextBase::is_context_lost() const
return m_context_lost;
}
Optional<Vector<String>> WebGLRenderingContextBase::get_supported_extensions() const
Optional<Vector<DeprecatedString>> WebGLRenderingContextBase::get_supported_extensions() const
{
if (m_context_lost)
return Optional<Vector<String>> {};
return Optional<Vector<DeprecatedString>> {};
dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_supported_extensions()");
// FIXME: We don't currently support any extensions.
return Vector<String> {};
return Vector<DeprecatedString> {};
}
JS::Object* WebGLRenderingContextBase::get_extension(String const& name) const
JS::Object* WebGLRenderingContextBase::get_extension(DeprecatedString const& name) const
{
if (m_context_lost)
return nullptr;