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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -6,8 +6,8 @@
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#pragma once
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#include <AK/DeprecatedString.h>
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#include <AK/RefPtr.h>
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#include <AK/String.h>
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#include <LibCore/Account.h>
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#include <LibCore/ElapsedTimer.h>
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#include <LibCore/Notifier.h>
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@ -40,7 +40,7 @@ private:
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/// requested by a service.
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struct SocketDescriptor {
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/// The path of the socket.
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String path;
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DeprecatedString path;
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/// File descriptor of the socket. -1 if the socket hasn't been opened.
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int fd { -1 };
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/// File permissions of the socket.
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@ -48,11 +48,11 @@ private:
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};
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// Path to the executable. By default this is /bin/{m_name}.
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String m_executable_path;
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DeprecatedString m_executable_path;
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// Extra arguments, starting from argv[1], to pass when exec'ing.
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Vector<String> m_extra_arguments;
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Vector<DeprecatedString> m_extra_arguments;
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// File path to open as stdio fds.
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String m_stdio_file_path;
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DeprecatedString m_stdio_file_path;
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int m_priority { 1 };
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// Whether we should re-launch it if it exits.
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bool m_keep_alive { false };
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@ -63,15 +63,15 @@ private:
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// Whether we should only spawn this service once somebody connects to the socket.
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bool m_lazy;
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// The name of the user we should run this service as.
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String m_user;
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DeprecatedString m_user;
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// The working directory in which to spawn the service.
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String m_working_directory;
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DeprecatedString m_working_directory;
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// System modes in which to run this service. By default, this is the graphical mode.
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Vector<String> m_system_modes;
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Vector<DeprecatedString> m_system_modes;
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// Whether several instances of this service can run at once.
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bool m_multi_instance { false };
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// Environment variables to pass to the service.
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Vector<String> m_environment;
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Vector<DeprecatedString> m_environment;
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// Socket descriptors for this service.
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Vector<SocketDescriptor> m_sockets;
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