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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -54,7 +54,7 @@ Screen const& ScreenInput::cursor_location_screen() const
return *screen;
}
bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
bool Screen::apply_layout(ScreenLayout&& screen_layout, DeprecatedString& error_msg)
{
if (!screen_layout.is_valid(&error_msg))
return false;
@ -145,7 +145,7 @@ bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
} else {
screen = WindowServer::Screen::create(index);
if (!screen) {
error_msg = String::formatted("Error creating screen #{}", index);
error_msg = DeprecatedString::formatted("Error creating screen #{}", index);
return false;
}
@ -153,7 +153,7 @@ bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
}
if (need_to_open_device && !screen->open_device()) {
error_msg = String::formatted("Error opening device for screen #{}", index);
error_msg = DeprecatedString::formatted("Error opening device for screen #{}", index);
return false;
}