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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -54,7 +54,7 @@ Screen const& ScreenInput::cursor_location_screen() const
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return *screen;
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}
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bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
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bool Screen::apply_layout(ScreenLayout&& screen_layout, DeprecatedString& error_msg)
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{
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if (!screen_layout.is_valid(&error_msg))
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return false;
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@ -145,7 +145,7 @@ bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
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} else {
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screen = WindowServer::Screen::create(index);
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if (!screen) {
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error_msg = String::formatted("Error creating screen #{}", index);
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error_msg = DeprecatedString::formatted("Error creating screen #{}", index);
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return false;
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}
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@ -153,7 +153,7 @@ bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
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}
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if (need_to_open_device && !screen->open_device()) {
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error_msg = String::formatted("Error opening device for screen #{}", index);
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error_msg = DeprecatedString::formatted("Error opening device for screen #{}", index);
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return false;
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}
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