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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -6,7 +6,7 @@
#pragma once
#include <AK/String.h>
#include <AK/DeprecatedString.h>
#include <AK/Vector.h>
#include <LibCore/ConfigFile.h>
#include <LibGfx/Rect.h>
@ -23,7 +23,7 @@ public:
Device,
Virtual,
} mode;
Optional<String> device;
Optional<DeprecatedString> device;
Gfx::IntPoint location;
Gfx::IntSize resolution;
int scale_factor;
@ -55,11 +55,11 @@ public:
Vector<Screen> screens;
unsigned main_screen_index { 0 };
bool is_valid(String* error_msg = nullptr) const;
bool is_valid(DeprecatedString* error_msg = nullptr) const;
bool normalize();
bool load_config(Core::ConfigFile const& config_file, String* error_msg = nullptr);
bool load_config(Core::ConfigFile const& config_file, DeprecatedString* error_msg = nullptr);
bool save_config(Core::ConfigFile& config_file, bool sync = true) const;
bool try_auto_add_display_connector(String const&);
bool try_auto_add_display_connector(DeprecatedString const&);
// TODO: spaceship operator
bool operator!=(ScreenLayout const& other) const;