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AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
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2006 changed files with 11635 additions and 11636 deletions
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@ -6,7 +6,7 @@
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#pragma once
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#include <AK/String.h>
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#include <AK/DeprecatedString.h>
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#include <AK/Vector.h>
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#include <LibCore/ConfigFile.h>
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#include <LibGfx/Rect.h>
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@ -23,7 +23,7 @@ public:
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Device,
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Virtual,
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} mode;
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Optional<String> device;
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Optional<DeprecatedString> device;
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Gfx::IntPoint location;
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Gfx::IntSize resolution;
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int scale_factor;
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@ -55,11 +55,11 @@ public:
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Vector<Screen> screens;
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unsigned main_screen_index { 0 };
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bool is_valid(String* error_msg = nullptr) const;
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bool is_valid(DeprecatedString* error_msg = nullptr) const;
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bool normalize();
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bool load_config(Core::ConfigFile const& config_file, String* error_msg = nullptr);
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bool load_config(Core::ConfigFile const& config_file, DeprecatedString* error_msg = nullptr);
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bool save_config(Core::ConfigFile& config_file, bool sync = true) const;
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bool try_auto_add_display_connector(String const&);
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bool try_auto_add_display_connector(DeprecatedString const&);
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// TODO: spaceship operator
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bool operator!=(ScreenLayout const& other) const;
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