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AK+Everywhere: Rename String to DeprecatedString

We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This commit is contained in:
Linus Groh 2022-12-04 18:02:33 +00:00 committed by Andreas Kling
parent f74251606d
commit 6e19ab2bbc
2006 changed files with 11635 additions and 11636 deletions

View file

@ -9,11 +9,11 @@
#include "Execution.h"
#include "Forward.h"
#include <AK/Debug.h>
#include <AK/DeprecatedString.h>
#include <AK/Function.h>
#include <AK/JsonObject.h>
#include <AK/JsonValue.h>
#include <AK/OwnPtr.h>
#include <AK/String.h>
#include <LibCore/ElapsedTimer.h>
#include <LibCore/Object.h>
@ -23,7 +23,7 @@ struct LocalFrame;
class Job : public RefCounted<Job> {
public:
static NonnullRefPtr<Job> create(pid_t pid, pid_t pgid, String cmd, u64 job_id, AST::Command&& command) { return adopt_ref(*new Job(pid, pgid, move(cmd), job_id, move(command))); }
static NonnullRefPtr<Job> create(pid_t pid, pid_t pgid, DeprecatedString cmd, u64 job_id, AST::Command&& command) { return adopt_ref(*new Job(pid, pgid, move(cmd), job_id, move(command))); }
~Job()
{
@ -40,7 +40,7 @@ public:
pid_t pgid() const { return m_pgid; }
pid_t pid() const { return m_pid; }
String const& cmd() const { return m_cmd; }
DeprecatedString const& cmd() const { return m_cmd; }
const AST::Command& command() const { return *m_command; }
AST::Command* command_ptr() { return m_command; }
u64 job_id() const { return m_job_id; }
@ -92,12 +92,12 @@ public:
bool print_status(PrintStatusMode);
private:
Job(pid_t pid, unsigned pgid, String cmd, u64 job_id, AST::Command&& command);
Job(pid_t pid, unsigned pgid, DeprecatedString cmd, u64 job_id, AST::Command&& command);
pid_t m_pgid { 0 };
pid_t m_pid { 0 };
u64 m_job_id { 0 };
String m_cmd;
DeprecatedString m_cmd;
bool m_exited { false };
bool m_running_in_background { false };
bool m_should_announce_exit { false };