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https://github.com/RGBCube/serenity
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Breakout: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
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2 changed files with 9 additions and 21 deletions
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@ -11,31 +11,19 @@
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/Bitmap.h>
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#include <unistd.h>
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#include <LibMain/Main.h>
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#include <LibSystem/Wrappers.h>
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int main(int argc, char** argv)
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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if (pledge("stdio recvfd sendfd rpath unix", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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TRY(System::pledge("stdio recvfd sendfd rpath unix", nullptr));
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auto app = GUI::Application::construct(argc, argv);
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auto app = GUI::Application::construct(arguments.argc, arguments.argv);
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if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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TRY(System::pledge("stdio recvfd sendfd rpath", nullptr));
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if (unveil("/res", "r") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(nullptr, nullptr) < 0) {
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perror("unveil");
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return 1;
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}
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TRY(System::unveil("/res", "r"));
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TRY(System::unveil(nullptr, nullptr));
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auto window = GUI::Window::construct();
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window->resize(Breakout::Game::game_width, Breakout::Game::game_height);
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