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WindowServer: Compute some layout rects in WSMenuManager up front

Currently menu applets are laid out relative to the "audio rect" which
is the rect of the little audio muted state icon thingy.

There was an issue where applets would be placed at a negative X coord
if they were added to the WindowServer before the first time drawing
the menubar.
This commit is contained in:
Andreas Kling 2019-12-05 19:59:11 +01:00
parent 20bbeba6d5
commit 6e6e0b9de8
3 changed files with 38 additions and 32 deletions

View file

@ -23,6 +23,9 @@ public:
Vector<WeakPtr<WSMenu>>& open_menu_stack() { return m_open_menu_stack; }
Rect menubar_rect() const;
static int menubar_menu_margin() { return 16; }
void set_needs_window_resize();
WSMenu* current_menu() { return m_current_menu.ptr(); }
@ -64,6 +67,8 @@ private:
OwnPtr<AClientConnection> m_audio_client;
Rect m_audio_rect;
Rect m_username_rect;
Rect m_time_rect;
bool m_needs_window_resize { false };
bool m_bar_open { false };