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WindowServer: Compute some layout rects in WSMenuManager up front
Currently menu applets are laid out relative to the "audio rect" which is the rect of the little audio muted state icon thingy. There was an issue where applets would be placed at a negative X coord if they were added to the WindowServer before the first time drawing the menubar.
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20bbeba6d5
commit
6e6e0b9de8
3 changed files with 38 additions and 32 deletions
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@ -241,11 +241,6 @@ void WSWindowManager::set_resolution(int width, int height)
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}
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}
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int WSWindowManager::menubar_menu_margin() const
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{
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return 16;
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}
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void WSWindowManager::set_current_menubar(WSMenuBar* menubar)
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{
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if (menubar)
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@ -255,11 +250,11 @@ void WSWindowManager::set_current_menubar(WSMenuBar* menubar)
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#ifdef DEBUG_MENUS
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dbg() << "[WM] Current menubar is now " << menubar;
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#endif
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Point next_menu_location { menubar_menu_margin() / 2, 0 };
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Point next_menu_location { WSMenuManager::menubar_menu_margin() / 2, 0 };
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int index = 0;
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for_each_active_menubar_menu([&](WSMenu& menu) {
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int text_width = index == 1 ? Font::default_bold_font().width(menu.name()) : font().width(menu.name());
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menu.set_rect_in_menubar({ next_menu_location.x() - menubar_menu_margin() / 2, 0, text_width + menubar_menu_margin(), menubar_rect().height() - 1 });
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menu.set_rect_in_menubar({ next_menu_location.x() - WSMenuManager::menubar_menu_margin() / 2, 0, text_width + WSMenuManager::menubar_menu_margin(), menubar_rect().height() - 1 });
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menu.set_text_rect_in_menubar({ next_menu_location, { text_width, menubar_rect().height() } });
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next_menu_location.move_by(menu.rect_in_menubar().width(), 0);
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++index;
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@ -926,7 +921,7 @@ Rect WSWindowManager::menubar_rect() const
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{
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if (active_fullscreen_window())
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return {};
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return { 0, 0, WSScreen::the().rect().width(), 18 };
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return m_menu_manager.menubar_rect();
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}
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void WSWindowManager::draw_window_switcher()
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