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LibGL: Implement glArrayElement
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4 changed files with 44 additions and 1 deletions
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@ -158,6 +158,7 @@ public:
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void gl_get_light(GLenum light, GLenum pname, void* params, GLenum type);
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void gl_get_material(GLenum face, GLenum pname, void* params, GLenum type);
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void gl_clip_plane(GLenum plane, GLdouble const* equation);
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void gl_array_element(GLint i);
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void present();
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private:
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@ -400,7 +401,8 @@ private:
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decltype(&GLContext::gl_materialiv),
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decltype(&GLContext::gl_color_material),
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decltype(&GLContext::gl_get_light),
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decltype(&GLContext::gl_clip_plane)>;
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decltype(&GLContext::gl_clip_plane),
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decltype(&GLContext::gl_array_element)>;
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using ExtraSavedArguments = Variant<
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FloatMatrix4x4>;
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