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LibCards+Games: Make CardGame responsible for managing CardStacks
Just moving some code around really.
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6 changed files with 75 additions and 73 deletions
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@ -175,12 +175,6 @@ private:
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void create_new_animation_card();
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void set_background_fill_enabled(bool);
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void check_for_game_over();
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void dump_layout() const;
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ALWAYS_INLINE CardStack& stack(StackLocation location)
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{
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return m_stacks[location];
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}
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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@ -195,7 +189,6 @@ private:
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LastMove m_last_move;
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NonnullRefPtrVector<Card> m_focused_cards;
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NonnullRefPtrVector<Card> m_new_deck;
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NonnullRefPtrVector<CardStack> m_stacks;
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CardStack* m_focused_stack { nullptr };
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Gfx::IntPoint m_mouse_down_location;
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