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LibCards+Games: Make CardGame responsible for managing CardStacks

Just moving some code around really.
This commit is contained in:
Sam Atkins 2022-09-28 12:13:00 +01:00 committed by Sam Atkins
parent 46299f3853
commit 6ef0504a42
6 changed files with 75 additions and 73 deletions

View file

@ -6,6 +6,7 @@
#pragma once
#include <LibCards/CardStack.h>
#include <LibConfig/Listener.h>
#include <LibGUI/Frame.h>
@ -20,11 +21,20 @@ public:
Gfx::Color background_color() const;
void set_background_color(Gfx::Color const&);
NonnullRefPtrVector<CardStack>& stacks() { return m_stacks; }
NonnullRefPtrVector<CardStack> const& stacks() const { return m_stacks; }
CardStack& stack_at_location(int location) { return m_stacks[location]; }
void add_stack(NonnullRefPtr<CardStack>);
void dump_layout() const;
protected:
CardGame();
private:
virtual void config_string_did_change(String const& domain, String const& group, String const& key, String const& value) override;
NonnullRefPtrVector<CardStack> m_stacks;
};
}