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LibCards+Games: Make CardGame responsible for managing CardStacks

Just moving some code around really.
This commit is contained in:
Sam Atkins 2022-09-28 12:13:00 +01:00 committed by Sam Atkins
parent 46299f3853
commit 6ef0504a42
6 changed files with 75 additions and 73 deletions

View file

@ -21,20 +21,20 @@ static constexpr int s_timer_interval_ms = 1000 / 60;
Game::Game() Game::Game()
{ {
m_stacks.append(adopt_ref(*new CardStack({ 10, 10 }, CardStack::Type::Stock))); add_stack(adopt_ref(*new CardStack({ 10, 10 }, CardStack::Type::Stock)));
m_stacks.append(adopt_ref(*new CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste))); add_stack(adopt_ref(*new CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste)));
m_stacks.append(adopt_ref(*new CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Play, m_stacks.ptr_at(Waste)))); add_stack(adopt_ref(*new CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Play, stack_at_location(Waste))));
m_stacks.append(adopt_ref(*new CardStack({ Game::width - 4 * Card::width - 40, 10 }, CardStack::Type::Foundation))); add_stack(adopt_ref(*new CardStack({ Game::width - 4 * Card::width - 40, 10 }, CardStack::Type::Foundation)));
m_stacks.append(adopt_ref(*new CardStack({ Game::width - 3 * Card::width - 30, 10 }, CardStack::Type::Foundation))); add_stack(adopt_ref(*new CardStack({ Game::width - 3 * Card::width - 30, 10 }, CardStack::Type::Foundation)));
m_stacks.append(adopt_ref(*new CardStack({ Game::width - 2 * Card::width - 20, 10 }, CardStack::Type::Foundation))); add_stack(adopt_ref(*new CardStack({ Game::width - 2 * Card::width - 20, 10 }, CardStack::Type::Foundation)));
m_stacks.append(adopt_ref(*new CardStack({ Game::width - Card::width - 10, 10 }, CardStack::Type::Foundation))); add_stack(adopt_ref(*new CardStack({ Game::width - Card::width - 10, 10 }, CardStack::Type::Foundation)));
m_stacks.append(adopt_ref(*new CardStack({ 10, 10 + Card::height + 10 }, CardStack::Type::Normal))); add_stack(adopt_ref(*new CardStack({ 10, 10 + Card::height + 10 }, CardStack::Type::Normal)));
m_stacks.append(adopt_ref(*new CardStack({ 10 + Card::width + 10, 10 + Card::height + 10 }, CardStack::Type::Normal))); add_stack(adopt_ref(*new CardStack({ 10 + Card::width + 10, 10 + Card::height + 10 }, CardStack::Type::Normal)));
m_stacks.append(adopt_ref(*new CardStack({ 10 + 2 * Card::width + 20, 10 + Card::height + 10 }, CardStack::Type::Normal))); add_stack(adopt_ref(*new CardStack({ 10 + 2 * Card::width + 20, 10 + Card::height + 10 }, CardStack::Type::Normal)));
m_stacks.append(adopt_ref(*new CardStack({ 10 + 3 * Card::width + 30, 10 + Card::height + 10 }, CardStack::Type::Normal))); add_stack(adopt_ref(*new CardStack({ 10 + 3 * Card::width + 30, 10 + Card::height + 10 }, CardStack::Type::Normal)));
m_stacks.append(adopt_ref(*new CardStack({ 10 + 4 * Card::width + 40, 10 + Card::height + 10 }, CardStack::Type::Normal))); add_stack(adopt_ref(*new CardStack({ 10 + 4 * Card::width + 40, 10 + Card::height + 10 }, CardStack::Type::Normal)));
m_stacks.append(adopt_ref(*new CardStack({ 10 + 5 * Card::width + 50, 10 + Card::height + 10 }, CardStack::Type::Normal))); add_stack(adopt_ref(*new CardStack({ 10 + 5 * Card::width + 50, 10 + Card::height + 10 }, CardStack::Type::Normal)));
m_stacks.append(adopt_ref(*new CardStack({ 10 + 6 * Card::width + 60, 10 + Card::height + 10 }, CardStack::Type::Normal))); add_stack(adopt_ref(*new CardStack({ 10 + 6 * Card::width + 60, 10 + Card::height + 10 }, CardStack::Type::Normal)));
} }
static float rand_float() static float rand_float()
@ -60,7 +60,7 @@ void Game::timer_event(Core::TimerEvent&)
++m_new_game_animation_delay; ++m_new_game_animation_delay;
} else { } else {
m_new_game_animation_delay = 0; m_new_game_animation_delay = 0;
auto& current_pile = stack(piles.at(m_new_game_animation_pile)); auto& current_pile = stack_at_location(piles.at(m_new_game_animation_pile));
if (current_pile.count() < m_new_game_animation_pile) { if (current_pile.count() < m_new_game_animation_pile) {
auto card = m_new_deck.take_last(); auto card = m_new_deck.take_last();
@ -74,7 +74,7 @@ void Game::timer_event(Core::TimerEvent&)
update(current_pile.bounding_box()); update(current_pile.bounding_box());
if (m_new_game_animation_pile == piles.size()) { if (m_new_game_animation_pile == piles.size()) {
auto& stock_pile = stack(Stock); auto& stock_pile = stack_at_location(Stock);
while (!m_new_deck.is_empty()) while (!m_new_deck.is_empty())
stock_pile.push(m_new_deck.take_last()); stock_pile.push(m_new_deck.take_last());
@ -151,7 +151,7 @@ void Game::setup(Mode mode)
if (on_game_end) if (on_game_end)
on_game_end(GameOverReason::NewGame, m_score); on_game_end(GameOverReason::NewGame, m_score);
for (auto& stack : m_stacks) for (auto& stack : stacks())
stack.clear(); stack.clear();
m_new_deck.clear(); m_new_deck.clear();
@ -218,8 +218,10 @@ void Game::keydown_event(GUI::KeyEvent& event)
} else if (event.key() == KeyCode::Key_Space && m_mouse_down != true) { } else if (event.key() == KeyCode::Key_Space && m_mouse_down != true) {
draw_cards(); draw_cards();
} else if (event.shift() && event.key() == KeyCode::Key_F11) { } else if (event.shift() && event.key() == KeyCode::Key_F11) {
if constexpr (SOLITAIRE_DEBUG) {
dump_layout(); dump_layout();
} }
}
} }
void Game::mousedown_event(GUI::MouseEvent& event) void Game::mousedown_event(GUI::MouseEvent& event)
@ -230,7 +232,7 @@ void Game::mousedown_event(GUI::MouseEvent& event)
return; return;
auto click_location = event.position(); auto click_location = event.position();
for (auto& to_check : m_stacks) { for (auto& to_check : stacks()) {
if (to_check.type() == CardStack::Type::Waste) if (to_check.type() == CardStack::Type::Waste)
continue; continue;
@ -273,7 +275,7 @@ void Game::mouseup_event(GUI::MouseEvent& event)
return; return;
bool rebound = true; bool rebound = true;
for (auto& stack : m_stacks) { for (auto& stack : stacks()) {
if (stack.is_focused()) if (stack.is_focused())
continue; continue;
@ -348,7 +350,7 @@ void Game::doubleclick_event(GUI::MouseEvent& event)
return; return;
auto click_location = event.position(); auto click_location = event.position();
for (auto& to_check : m_stacks) { for (auto& to_check : stacks()) {
if (to_check.type() != CardStack::Type::Normal && to_check.type() != CardStack::Type::Play) if (to_check.type() != CardStack::Type::Normal && to_check.type() != CardStack::Type::Play)
continue; continue;
@ -365,7 +367,7 @@ void Game::doubleclick_event(GUI::MouseEvent& event)
void Game::check_for_game_over() void Game::check_for_game_over()
{ {
for (auto foundationID : foundations) { for (auto foundationID : foundations) {
auto& foundation = stack(foundationID); auto& foundation = stack_at_location(foundationID);
if (foundation.count() != Card::card_count) if (foundation.count() != Card::card_count)
return; return;
@ -376,9 +378,9 @@ void Game::check_for_game_over()
void Game::draw_cards() void Game::draw_cards()
{ {
auto& waste = stack(Waste); auto& waste = stack_at_location(Waste);
auto& stock = stack(Stock); auto& stock = stack_at_location(Stock);
auto& play = stack(Play); auto& play = stack_at_location(Play);
if (stock.is_empty()) { if (stock.is_empty()) {
if (waste.is_empty() && play.is_empty()) if (waste.is_empty() && play.is_empty())
@ -447,8 +449,8 @@ void Game::draw_cards()
void Game::pop_waste_to_play_stack() void Game::pop_waste_to_play_stack()
{ {
auto& waste = this->stack(Waste); auto& waste = stack_at_location(Waste);
auto& play = this->stack(Play); auto& play = stack_at_location(Play);
if (play.is_empty() && !waste.is_empty()) { if (play.is_empty() && !waste.is_empty()) {
auto card = waste.pop(); auto card = waste.pop();
m_focused_cards.append(card); m_focused_cards.append(card);
@ -468,7 +470,7 @@ bool Game::attempt_to_move_card_to_foundations(CardStack& from)
bool card_was_moved = false; bool card_was_moved = false;
for (auto foundationID : foundations) { for (auto foundationID : foundations) {
auto& foundation = stack(foundationID); auto& foundation = stack_at_location(foundationID);
if (foundation.is_allowed_to_push(top_card)) { if (foundation.is_allowed_to_push(top_card)) {
update(from.bounding_box()); update(from.bounding_box());
@ -506,7 +508,7 @@ void Game::auto_move_eligible_cards_to_foundations()
{ {
bool card_was_moved = false; bool card_was_moved = false;
for (auto& to_check : m_stacks) { for (auto& to_check : stacks()) {
if (to_check.type() != CardStack::Type::Normal && to_check.type() != CardStack::Type::Play) if (to_check.type() != CardStack::Type::Normal && to_check.type() != CardStack::Type::Play)
continue; continue;
@ -521,7 +523,7 @@ void Game::auto_move_eligible_cards_to_foundations()
void Game::mark_intersecting_stacks_dirty(Card& intersecting_card) void Game::mark_intersecting_stacks_dirty(Card& intersecting_card)
{ {
for (auto& stack : m_stacks) { for (auto& stack : stacks()) {
if (intersecting_card.rect().intersects(stack.bounding_box())) if (intersecting_card.rect().intersects(stack.bounding_box()))
update(stack.bounding_box()); update(stack.bounding_box());
} }
@ -549,7 +551,7 @@ void Game::paint_event(GUI::PaintEvent& event)
focused_card.clear(painter, background_color); focused_card.clear(painter, background_color);
} }
for (auto& stack : m_stacks) { for (auto& stack : stacks()) {
stack.draw(painter, background_color); stack.draw(painter, background_color);
} }
@ -610,7 +612,7 @@ void Game::perform_undo()
} }
if (m_last_move.from->type() == CardStack::Type::Play && m_mode == Mode::SingleCardDraw) { if (m_last_move.from->type() == CardStack::Type::Play && m_mode == Mode::SingleCardDraw) {
auto& waste = stack(Waste); auto& waste = stack_at_location(Waste);
if (!m_last_move.from->is_empty()) if (!m_last_move.from->is_empty())
waste.push(m_last_move.from->pop()); waste.push(m_last_move.from->pop());
} }
@ -622,8 +624,8 @@ void Game::perform_undo()
} }
if (m_last_move.from->type() == CardStack::Type::Stock) { if (m_last_move.from->type() == CardStack::Type::Stock) {
auto& waste = this->stack(Waste); auto& waste = stack_at_location(Waste);
auto& play = this->stack(Play); auto& play = stack_at_location(Play);
NonnullRefPtrVector<Card> cards_popped; NonnullRefPtrVector<Card> cards_popped;
for (size_t i = 0; i < m_last_move.cards.size(); i++) { for (size_t i = 0; i < m_last_move.cards.size(); i++) {
if (!waste.is_empty()) { if (!waste.is_empty()) {
@ -648,13 +650,4 @@ void Game::perform_undo()
invalidate_layout(); invalidate_layout();
} }
void Game::dump_layout() const
{
if constexpr (SOLITAIRE_DEBUG) {
dbgln("------------------------------");
for (auto const& stack : m_stacks)
dbgln("{}", stack);
}
}
} }

View file

@ -175,12 +175,6 @@ private:
void create_new_animation_card(); void create_new_animation_card();
void set_background_fill_enabled(bool); void set_background_fill_enabled(bool);
void check_for_game_over(); void check_for_game_over();
void dump_layout() const;
ALWAYS_INLINE CardStack& stack(StackLocation location)
{
return m_stacks[location];
}
virtual void paint_event(GUI::PaintEvent&) override; virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override; virtual void mousedown_event(GUI::MouseEvent&) override;
@ -195,7 +189,6 @@ private:
LastMove m_last_move; LastMove m_last_move;
NonnullRefPtrVector<Card> m_focused_cards; NonnullRefPtrVector<Card> m_focused_cards;
NonnullRefPtrVector<Card> m_new_deck; NonnullRefPtrVector<Card> m_new_deck;
NonnullRefPtrVector<CardStack> m_stacks;
CardStack* m_focused_stack { nullptr }; CardStack* m_focused_stack { nullptr };
Gfx::IntPoint m_mouse_down_location; Gfx::IntPoint m_mouse_down_location;

View file

@ -22,11 +22,11 @@ static constexpr int s_timer_interval_ms = 1000 / 60;
Game::Game() Game::Game()
{ {
m_stacks.append(adopt_ref(*new CardStack({ 10, Game::height - Card::height - 10 }, CardStack::Type::Waste))); add_stack(adopt_ref(*new CardStack({ 10, Game::height - Card::height - 10 }, CardStack::Type::Waste)));
m_stacks.append(adopt_ref(*new CardStack({ Game::width - Card::width - 10, Game::height - Card::height - 10 }, CardStack::Type::Stock))); add_stack(adopt_ref(*new CardStack({ Game::width - Card::width - 10, Game::height - Card::height - 10 }, CardStack::Type::Stock)));
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
m_stacks.append(adopt_ref(*new CardStack({ 10 + i * (Card::width + 10), 10 }, CardStack::Type::Normal))); add_stack(adopt_ref(*new CardStack({ 10 + i * (Card::width + 10), 10 }, CardStack::Type::Normal)));
} }
} }
@ -40,7 +40,7 @@ void Game::setup(Mode mode)
if (on_game_end) if (on_game_end)
on_game_end(GameOverReason::NewGame, m_score); on_game_end(GameOverReason::NewGame, m_score);
for (auto& stack : m_stacks) for (auto& stack : stacks())
stack.clear(); stack.clear();
m_new_game_animation_pile = 0; m_new_game_animation_pile = 0;
@ -94,7 +94,7 @@ void Game::update_score(int delta)
void Game::draw_cards() void Game::draw_cards()
{ {
// draw a single card from the stock for each pile // draw a single card from the stock for each pile
auto& stock_pile = stack(Stock); auto& stock_pile = stack_at_location(Stock);
if (stock_pile.is_empty()) if (stock_pile.is_empty())
return; return;
@ -107,7 +107,7 @@ void Game::draw_cards()
void Game::mark_intersecting_stacks_dirty(Card& intersecting_card) void Game::mark_intersecting_stacks_dirty(Card& intersecting_card)
{ {
for (auto& stack : m_stacks) { for (auto& stack : stacks()) {
if (intersecting_card.rect().intersects(stack.bounding_box())) if (intersecting_card.rect().intersects(stack.bounding_box()))
update(stack.bounding_box()); update(stack.bounding_box());
} }
@ -129,9 +129,9 @@ void Game::ensure_top_card_is_visible(NonnullRefPtr<CardStack> stack)
void Game::detect_full_stacks() void Game::detect_full_stacks()
{ {
auto& completed_stack = stack(Completed); auto& completed_stack = stack_at_location(Completed);
for (auto pile : piles) { for (auto pile : piles) {
auto& current_pile = stack(pile); auto& current_pile = stack_at_location(pile);
bool started = false; bool started = false;
uint8_t last_value; uint8_t last_value;
@ -175,7 +175,7 @@ void Game::detect_full_stacks()
void Game::detect_victory() void Game::detect_victory()
{ {
for (auto pile : piles) { for (auto pile : piles) {
auto& current_pile = stack(pile); auto& current_pile = stack_at_location(pile);
if (!current_pile.is_empty()) if (!current_pile.is_empty())
return; return;
@ -200,7 +200,7 @@ void Game::paint_event(GUI::PaintEvent& event)
focused_card.clear(painter, background_color); focused_card.clear(painter, background_color);
} }
for (auto& stack : m_stacks) { for (auto& stack : stacks()) {
stack.draw(painter, background_color); stack.draw(painter, background_color);
} }
@ -233,7 +233,7 @@ void Game::mousedown_event(GUI::MouseEvent& event)
return; return;
auto click_location = event.position(); auto click_location = event.position();
for (auto& to_check : m_stacks) { for (auto& to_check : stacks()) {
if (to_check.type() == CardStack::Type::Waste) if (to_check.type() == CardStack::Type::Waste)
continue; continue;
@ -297,7 +297,7 @@ void Game::mouseup_event(GUI::MouseEvent& event)
if (event.button() == GUI::MouseButton::Secondary) { if (event.button() == GUI::MouseButton::Secondary) {
// This enables the game to move the focused cards to the first possible stack excluding empty stacks. // This enables the game to move the focused cards to the first possible stack excluding empty stacks.
// NOTE: This ignores empty stacks, as the game has no undo button, and a card, which has been moved to an empty stack without any other possibilities is not reversible. // NOTE: This ignores empty stacks, as the game has no undo button, and a card, which has been moved to an empty stack without any other possibilities is not reversible.
for (auto& stack : m_stacks) { for (auto& stack : stacks()) {
if (stack.is_focused()) if (stack.is_focused())
continue; continue;
@ -309,7 +309,7 @@ void Game::mouseup_event(GUI::MouseEvent& event)
} }
} }
} else { } else {
for (auto& stack : m_stacks) { for (auto& stack : stacks()) {
if (stack.is_focused()) if (stack.is_focused())
continue; continue;
@ -364,7 +364,7 @@ void Game::timer_event(Core::TimerEvent&)
++m_new_game_animation_delay; ++m_new_game_animation_delay;
} else { } else {
m_new_game_animation_delay = 0; m_new_game_animation_delay = 0;
auto& current_pile = stack(piles.at(m_new_game_animation_pile)); auto& current_pile = stack_at_location(piles.at(m_new_game_animation_pile));
// for first 4 piles, draw 6 cards // for first 4 piles, draw 6 cards
// for last 6 piles, draw 5 cards // for last 6 piles, draw 5 cards
@ -384,7 +384,7 @@ void Game::timer_event(Core::TimerEvent&)
if (m_new_game_animation_pile == piles.size()) { if (m_new_game_animation_pile == piles.size()) {
VERIFY(m_new_deck.size() == 50); VERIFY(m_new_deck.size() == 50);
auto& stock_pile = stack(Stock); auto& stock_pile = stack_at_location(Stock);
while (!m_new_deck.is_empty()) while (!m_new_deck.is_empty())
stock_pile.push(m_new_deck.take_last()); stock_pile.push(m_new_deck.take_last());
@ -399,8 +399,8 @@ void Game::timer_event(Core::TimerEvent&)
if (m_draw_animation_delay < draw_animation_delay) { if (m_draw_animation_delay < draw_animation_delay) {
++m_draw_animation_delay; ++m_draw_animation_delay;
} else { } else {
auto& stock_pile = stack(Stock); auto& stock_pile = stack_at_location(Stock);
auto& current_pile = stack(piles.at(m_draw_animation_pile)); auto& current_pile = stack_at_location(piles.at(m_draw_animation_pile));
auto card = stock_pile.pop(); auto card = stock_pile.pop();
card->set_upside_down(false); card->set_upside_down(false);
current_pile.push(card); current_pile.push(card);

View file

@ -76,11 +76,6 @@ private:
void detect_victory(); void detect_victory();
void move_focused_cards(CardStack& stack); void move_focused_cards(CardStack& stack);
ALWAYS_INLINE CardStack& stack(StackLocation location)
{
return m_stacks[location];
}
void paint_event(GUI::PaintEvent&) override; void paint_event(GUI::PaintEvent&) override;
void mousedown_event(GUI::MouseEvent&) override; void mousedown_event(GUI::MouseEvent&) override;
void mouseup_event(GUI::MouseEvent&) override; void mouseup_event(GUI::MouseEvent&) override;
@ -91,7 +86,6 @@ private:
NonnullRefPtrVector<Card> m_focused_cards; NonnullRefPtrVector<Card> m_focused_cards;
NonnullRefPtrVector<Card> m_new_deck; NonnullRefPtrVector<Card> m_new_deck;
NonnullRefPtrVector<CardStack> m_stacks;
CardStack* m_focused_stack { nullptr }; CardStack* m_focused_stack { nullptr };
Gfx::IntPoint m_mouse_down_location; Gfx::IntPoint m_mouse_down_location;

View file

@ -17,6 +17,18 @@ CardGame::CardGame()
set_background_color(background_color.value_or(Color::from_rgb(0x008000))); set_background_color(background_color.value_or(Color::from_rgb(0x008000)));
} }
void CardGame::add_stack(NonnullRefPtr<CardStack> stack)
{
m_stacks.append(move(stack));
}
void CardGame::dump_layout() const
{
dbgln("------------------------------");
for (auto const& stack : stacks())
dbgln("{}", stack);
}
void CardGame::config_string_did_change(String const& domain, String const& group, String const& key, String const& value) void CardGame::config_string_did_change(String const& domain, String const& group, String const& key, String const& value)
{ {
if (domain == "Games" && group == "Cards") { if (domain == "Games" && group == "Cards") {

View file

@ -6,6 +6,7 @@
#pragma once #pragma once
#include <LibCards/CardStack.h>
#include <LibConfig/Listener.h> #include <LibConfig/Listener.h>
#include <LibGUI/Frame.h> #include <LibGUI/Frame.h>
@ -20,11 +21,20 @@ public:
Gfx::Color background_color() const; Gfx::Color background_color() const;
void set_background_color(Gfx::Color const&); void set_background_color(Gfx::Color const&);
NonnullRefPtrVector<CardStack>& stacks() { return m_stacks; }
NonnullRefPtrVector<CardStack> const& stacks() const { return m_stacks; }
CardStack& stack_at_location(int location) { return m_stacks[location]; }
void add_stack(NonnullRefPtr<CardStack>);
void dump_layout() const;
protected: protected:
CardGame(); CardGame();
private: private:
virtual void config_string_did_change(String const& domain, String const& group, String const& key, String const& value) override; virtual void config_string_did_change(String const& domain, String const& group, String const& key, String const& value) override;
NonnullRefPtrVector<CardStack> m_stacks;
}; };
} }