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LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
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445 changed files with 4797 additions and 4268 deletions
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@ -6,9 +6,8 @@
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#include <LibWeb/Bindings/AudioConstructor.h>
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#include <LibWeb/Bindings/HTMLAudioElementPrototype.h>
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#include <LibWeb/Bindings/HTMLAudioElementWrapper.h>
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#include <LibWeb/Bindings/NodeWrapperFactory.h>
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#include <LibWeb/DOM/ElementFactory.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Namespace.h>
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@ -22,7 +21,7 @@ AudioConstructor::AudioConstructor(JS::Realm& realm)
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void AudioConstructor::initialize(JS::Realm& realm)
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{
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auto& vm = this->vm();
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auto& window = static_cast<WindowObject&>(realm.global_object());
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auto& window = verify_cast<HTML::Window>(realm.global_object());
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NativeFunction::initialize(realm);
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define_direct_property(vm.names.prototype, &window.ensure_web_prototype<HTMLAudioElementPrototype>("HTMLAudioElement"), 0);
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@ -38,10 +37,9 @@ JS::ThrowCompletionOr<JS::Value> AudioConstructor::call()
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JS::ThrowCompletionOr<JS::Object*> AudioConstructor::construct(FunctionObject&)
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{
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auto& vm = this->vm();
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auto& realm = *vm.current_realm();
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// 1. Let document be the current global object's associated Document.
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auto& window = static_cast<WindowObject&>(HTML::current_global_object());
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auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
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auto& document = window.impl().associated_document();
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// 2. Let audio be the result of creating an element given document, audio, and the HTML namespace.
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@ -60,7 +58,7 @@ JS::ThrowCompletionOr<JS::Object*> AudioConstructor::construct(FunctionObject&)
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}
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// 5. Return audio.
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return wrap(realm, audio);
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return audio.ptr();
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}
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}
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