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LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
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445 changed files with 4797 additions and 4268 deletions
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@ -6,7 +6,6 @@
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*/
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#include <LibWeb/Bindings/MainThreadVM.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/PromiseRejectionEvent.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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@ -67,7 +66,7 @@ EventLoop& EnvironmentSettingsObject::responsible_event_loop()
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RunScriptDecision EnvironmentSettingsObject::can_run_script()
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{
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// 1. If the global object specified by settings is a Window object whose Document object is not fully active, then return "do not run".
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if (is<Bindings::WindowObject>(global_object()) && !verify_cast<Bindings::WindowObject>(global_object()).impl().associated_document().is_fully_active())
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if (is<HTML::Window>(global_object()) && !verify_cast<HTML::Window>(global_object()).associated_document().is_fully_active())
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return RunScriptDecision::DoNotRun;
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// 2. If scripting is disabled for settings, then return "do not run".
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@ -218,11 +217,11 @@ void EnvironmentSettingsObject::notify_about_rejected_promises(Badge<EventLoop>)
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/* .reason = */ promise.result(),
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};
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// FIXME: This currently assumes that global is a WindowObject.
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auto& window = verify_cast<Bindings::WindowObject>(*global.cell());
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auto& window = verify_cast<HTML::Window>(*global.cell());
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auto promise_rejection_event = PromiseRejectionEvent::create(window, HTML::EventNames::unhandledrejection, event_init);
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bool not_handled = window.impl().dispatch_event(*promise_rejection_event);
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bool not_handled = window.dispatch_event(*promise_rejection_event);
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// 3. If notHandled is false, then the promise rejection is handled. Otherwise, the promise rejection is not handled.
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