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LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
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445 changed files with 4797 additions and 4268 deletions
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@ -6,7 +6,7 @@
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#include <AK/CharacterTypes.h>
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#include <LibWeb/Bindings/KeyboardEventPrototype.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/UIEvents/KeyboardEvent.h>
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namespace Web::UIEvents {
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@ -67,7 +67,7 @@ static unsigned long determine_key_code(KeyCode platform_key, u32 code_point)
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return platform_key;
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}
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KeyboardEvent* KeyboardEvent::create_from_platform_event(Bindings::WindowObject& window_object, FlyString const& event_name, KeyCode platform_key, unsigned modifiers, u32 code_point)
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KeyboardEvent* KeyboardEvent::create_from_platform_event(HTML::Window& window_object, FlyString const& event_name, KeyCode platform_key, unsigned modifiers, u32 code_point)
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{
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// FIXME: Figure out what these should actually contain.
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String event_key = key_code_to_string(platform_key);
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@ -105,17 +105,17 @@ bool KeyboardEvent::get_modifier_state(String const& key_arg)
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return false;
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}
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KeyboardEvent* KeyboardEvent::create(Bindings::WindowObject& window_object, FlyString const& event_name, KeyboardEventInit const& event_init)
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KeyboardEvent* KeyboardEvent::create(HTML::Window& window_object, FlyString const& event_name, KeyboardEventInit const& event_init)
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{
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return window_object.heap().allocate<KeyboardEvent>(window_object.realm(), window_object, event_name, event_init);
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}
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KeyboardEvent* KeyboardEvent::create_with_global_object(Bindings::WindowObject& window_object, FlyString const& event_name, KeyboardEventInit const& event_init)
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KeyboardEvent* KeyboardEvent::create_with_global_object(HTML::Window& window_object, FlyString const& event_name, KeyboardEventInit const& event_init)
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{
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return create(window_object, event_name, event_init);
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}
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KeyboardEvent::KeyboardEvent(Bindings::WindowObject& window_object, FlyString const& event_name, KeyboardEventInit const& event_init)
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KeyboardEvent::KeyboardEvent(HTML::Window& window_object, FlyString const& event_name, KeyboardEventInit const& event_init)
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: UIEvent(window_object, event_name, event_init)
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, m_key(event_init.key)
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, m_code(event_init.code)
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