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LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated

This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.

There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
This commit is contained in:
Andreas Kling 2022-08-28 13:42:07 +02:00
parent bb547ce1c4
commit 6f433c8656
445 changed files with 4797 additions and 4268 deletions

View file

@ -25,19 +25,17 @@ struct KeyboardEventInit : public EventModifierInit {
// https://www.w3.org/TR/uievents/#interface-keyboardevent
class KeyboardEvent final : public UIEvent {
JS_OBJECT(KeyboardEvent, UIEvent);
WEB_PLATFORM_OBJECT(KeyboardEvent, UIEvent);
public:
static KeyboardEvent* create(Bindings::WindowObject&, FlyString const& event_name, KeyboardEventInit const& event_init = {});
static KeyboardEvent* create_with_global_object(Bindings::WindowObject&, FlyString const& event_name, KeyboardEventInit const& event_init);
static KeyboardEvent* create_from_platform_event(Bindings::WindowObject&, FlyString const& event_name, KeyCode, unsigned modifiers, u32 code_point);
static KeyboardEvent* create(HTML::Window&, FlyString const& event_name, KeyboardEventInit const& event_init = {});
static KeyboardEvent* create_with_global_object(HTML::Window&, FlyString const& event_name, KeyboardEventInit const& event_init);
static KeyboardEvent* create_from_platform_event(HTML::Window&, FlyString const& event_name, KeyCode, unsigned modifiers, u32 code_point);
KeyboardEvent(Bindings::WindowObject&, FlyString const& event_name, KeyboardEventInit const& event_init);
KeyboardEvent(HTML::Window&, FlyString const& event_name, KeyboardEventInit const& event_init);
virtual ~KeyboardEvent() override;
KeyboardEvent& impl() { return *this; }
u32 key_code() const { return m_key_code; }
u32 char_code() const { return m_char_code; }