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LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
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445 changed files with 4797 additions and 4268 deletions
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@ -7,14 +7,14 @@
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#include <LibGUI/Event.h>
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#include <LibWeb/Bindings/MouseEventPrototype.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/UIEvents/EventNames.h>
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#include <LibWeb/UIEvents/MouseEvent.h>
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namespace Web::UIEvents {
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MouseEvent::MouseEvent(Bindings::WindowObject& window_object, FlyString const& event_name, MouseEventInit const& event_init)
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MouseEvent::MouseEvent(HTML::Window& window_object, FlyString const& event_name, MouseEventInit const& event_init)
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: UIEvent(window_object, event_name, event_init)
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, m_offset_x(event_init.offset_x)
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, m_offset_y(event_init.offset_y)
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@ -47,12 +47,12 @@ static i16 determine_button(unsigned mouse_button)
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}
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}
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MouseEvent* MouseEvent::create(Bindings::WindowObject& window_object, FlyString const& event_name, MouseEventInit const& event_init)
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MouseEvent* MouseEvent::create(HTML::Window& window_object, FlyString const& event_name, MouseEventInit const& event_init)
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{
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return window_object.heap().allocate<MouseEvent>(window_object.realm(), window_object, event_name, event_init);
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}
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MouseEvent* MouseEvent::create_from_platform_event(Bindings::WindowObject& window_object, FlyString const& event_name, double offset_x, double offset_y, double client_x, double client_y, unsigned mouse_button)
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MouseEvent* MouseEvent::create_from_platform_event(HTML::Window& window_object, FlyString const& event_name, double offset_x, double offset_y, double client_x, double client_y, unsigned mouse_button)
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{
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MouseEventInit event_init {};
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event_init.offset_x = offset_x;
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