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LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
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445 changed files with 4797 additions and 4268 deletions
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@ -22,18 +22,16 @@ struct MouseEventInit : public EventModifierInit {
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};
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class MouseEvent final : public UIEvent {
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JS_OBJECT(MouseEvent, UIEvent);
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WEB_PLATFORM_OBJECT(MouseEvent, UIEvent);
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public:
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static MouseEvent* create(Bindings::WindowObject&, FlyString const& event_name, MouseEventInit const& event_init = {});
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static MouseEvent* create_from_platform_event(Bindings::WindowObject&, FlyString const& event_name, double offset_x, double offset_y, double client_x, double client_y, unsigned mouse_button = 1);
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static MouseEvent* create(HTML::Window&, FlyString const& event_name, MouseEventInit const& event_init = {});
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static MouseEvent* create_from_platform_event(HTML::Window&, FlyString const& event_name, double offset_x, double offset_y, double client_x, double client_y, unsigned mouse_button = 1);
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MouseEvent(Bindings::WindowObject&, FlyString const& event_name, MouseEventInit const& event_init);
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MouseEvent(HTML::Window&, FlyString const& event_name, MouseEventInit const& event_init);
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virtual ~MouseEvent() override;
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MouseEvent& impl() { return *this; }
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double offset_x() const { return m_offset_x; }
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double offset_y() const { return m_offset_y; }
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