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LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
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445 changed files with 4797 additions and 4268 deletions
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@ -5,28 +5,28 @@
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*/
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#include <LibWeb/Bindings/UIEventPrototype.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/UIEvents/UIEvent.h>
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namespace Web::UIEvents {
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UIEvent* UIEvent::create(Bindings::WindowObject& window_object, FlyString const& event_name)
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UIEvent* UIEvent::create(HTML::Window& window_object, FlyString const& event_name)
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{
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return window_object.heap().allocate<UIEvent>(window_object.realm(), window_object, event_name);
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}
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UIEvent* UIEvent::create_with_global_object(Bindings::WindowObject& window_object, FlyString const& event_name, UIEventInit const& event_init)
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UIEvent* UIEvent::create_with_global_object(HTML::Window& window_object, FlyString const& event_name, UIEventInit const& event_init)
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{
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return window_object.heap().allocate<UIEvent>(window_object.realm(), window_object, event_name, event_init);
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}
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UIEvent::UIEvent(Bindings::WindowObject& window_object, FlyString const& event_name)
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UIEvent::UIEvent(HTML::Window& window_object, FlyString const& event_name)
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: Event(window_object, event_name)
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{
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set_prototype(&window_object.ensure_web_prototype<Bindings::UIEventPrototype>("UIEvent"));
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}
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UIEvent::UIEvent(Bindings::WindowObject& window_object, FlyString const& event_name, UIEventInit const& event_init)
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UIEvent::UIEvent(HTML::Window& window_object, FlyString const& event_name, UIEventInit const& event_init)
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: Event(window_object, event_name, event_init)
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, m_view(event_init.view)
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, m_detail(event_init.detail)
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@ -36,4 +36,10 @@ UIEvent::UIEvent(Bindings::WindowObject& window_object, FlyString const& event_n
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UIEvent::~UIEvent() = default;
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void UIEvent::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_view.ptr());
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}
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}
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