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LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated

This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.

There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
This commit is contained in:
Andreas Kling 2022-08-28 13:42:07 +02:00
parent bb547ce1c4
commit 6f433c8656
445 changed files with 4797 additions and 4268 deletions

View file

@ -17,7 +17,7 @@ static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, Fl
{
// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
// FIXME: Consider setting a status message.
auto event = WebGLContextEvent::create(canvas_element.document().preferred_window_object(), type, WebGLContextEventInit {});
auto event = WebGLContextEvent::create(canvas_element.document().window(), type, WebGLContextEventInit {});
event->set_is_trusted(true);
event->set_cancelable(true);
canvas_element.dispatch_event(*event);
@ -33,8 +33,7 @@ static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_el
JS::ThrowCompletionOr<RefPtr<WebGLRenderingContext>> WebGLRenderingContext::create(HTML::HTMLCanvasElement& canvas_element, JS::Value options)
{
// We should be coming here from getContext being called on a wrapped <canvas> element.
VERIFY(canvas_element.wrapper());
auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.wrapper()->vm(), options));
auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
bool created_bitmap = canvas_element.create_bitmap(/* minimum_width= */ 1, /* minimum_height= */ 1);
if (!created_bitmap) {