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LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated

This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.

There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
This commit is contained in:
Andreas Kling 2022-08-28 13:42:07 +02:00
parent bb547ce1c4
commit 6f433c8656
445 changed files with 4797 additions and 4268 deletions

View file

@ -6,15 +6,12 @@
#include "ConsoleGlobalObject.h"
#include <LibJS/Runtime/Completion.h>
#include <LibWeb/Bindings/NodeWrapper.h>
#include <LibWeb/Bindings/NodeWrapperFactory.h>
#include <LibWeb/Bindings/WindowObject.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/Window.h>
namespace WebContent {
ConsoleGlobalObject::ConsoleGlobalObject(JS::Realm& realm, Web::Bindings::WindowObject& parent_object)
ConsoleGlobalObject::ConsoleGlobalObject(JS::Realm& realm, Web::HTML::Window& parent_object)
: GlobalObject(realm)
, m_window_object(&parent_object)
{

View file

@ -9,6 +9,7 @@
#include <LibJS/Forward.h>
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibWeb/HTML/Window.h>
namespace Web::Bindings {
class WindowObject;
@ -20,7 +21,7 @@ class ConsoleGlobalObject final : public JS::GlobalObject {
JS_OBJECT(ConsoleGlobalObject, JS::GlobalObject);
public:
ConsoleGlobalObject(JS::Realm&, Web::Bindings::WindowObject&);
ConsoleGlobalObject(JS::Realm&, Web::HTML::Window&);
virtual void initialize(JS::Realm&) override;
virtual ~ConsoleGlobalObject() override = default;
@ -42,7 +43,7 @@ private:
// Because $0 is not a nice C++ function name
JS_DECLARE_NATIVE_FUNCTION(inspected_node_getter);
Web::Bindings::WindowObject* m_window_object;
Web::HTML::Window* m_window_object;
};
}

View file

@ -9,9 +9,9 @@
#include "WebContentConsoleClient.h"
#include <LibJS/Interpreter.h>
#include <LibJS/MarkupGenerator.h>
#include <LibWeb/Bindings/WindowObject.h>
#include <LibWeb/HTML/Scripting/ClassicScript.h>
#include <LibWeb/HTML/Scripting/Environments.h>
#include <LibWeb/HTML/Window.h>
#include <WebContent/ConsoleGlobalObject.h>
namespace WebContent {
@ -25,7 +25,7 @@ WebContentConsoleClient::WebContentConsoleClient(JS::Console& console, WeakPtr<J
auto& vm = m_interpreter->vm();
auto& realm = m_interpreter->realm();
auto& window = static_cast<Web::Bindings::WindowObject&>(realm.global_object());
auto& window = static_cast<Web::HTML::Window&>(realm.global_object());
auto console_global_object = m_interpreter->heap().allocate_without_realm<ConsoleGlobalObject>(realm, window);