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https://github.com/RGBCube/serenity
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LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
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445 changed files with 4797 additions and 4268 deletions
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@ -6,15 +6,12 @@
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#include "ConsoleGlobalObject.h"
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#include <LibJS/Runtime/Completion.h>
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#include <LibWeb/Bindings/NodeWrapper.h>
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#include <LibWeb/Bindings/NodeWrapperFactory.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/Window.h>
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namespace WebContent {
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ConsoleGlobalObject::ConsoleGlobalObject(JS::Realm& realm, Web::Bindings::WindowObject& parent_object)
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ConsoleGlobalObject::ConsoleGlobalObject(JS::Realm& realm, Web::HTML::Window& parent_object)
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: GlobalObject(realm)
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, m_window_object(&parent_object)
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{
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@ -9,6 +9,7 @@
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#include <LibJS/Forward.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::Bindings {
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class WindowObject;
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@ -20,7 +21,7 @@ class ConsoleGlobalObject final : public JS::GlobalObject {
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JS_OBJECT(ConsoleGlobalObject, JS::GlobalObject);
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public:
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ConsoleGlobalObject(JS::Realm&, Web::Bindings::WindowObject&);
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ConsoleGlobalObject(JS::Realm&, Web::HTML::Window&);
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virtual void initialize(JS::Realm&) override;
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virtual ~ConsoleGlobalObject() override = default;
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@ -42,7 +43,7 @@ private:
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// Because $0 is not a nice C++ function name
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JS_DECLARE_NATIVE_FUNCTION(inspected_node_getter);
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Web::Bindings::WindowObject* m_window_object;
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Web::HTML::Window* m_window_object;
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};
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}
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@ -9,9 +9,9 @@
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#include "WebContentConsoleClient.h"
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#include <LibJS/Interpreter.h>
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#include <LibJS/MarkupGenerator.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/HTML/Scripting/ClassicScript.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Window.h>
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#include <WebContent/ConsoleGlobalObject.h>
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namespace WebContent {
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@ -25,7 +25,7 @@ WebContentConsoleClient::WebContentConsoleClient(JS::Console& console, WeakPtr<J
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auto& vm = m_interpreter->vm();
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auto& realm = m_interpreter->realm();
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auto& window = static_cast<Web::Bindings::WindowObject&>(realm.global_object());
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auto& window = static_cast<Web::HTML::Window&>(realm.global_object());
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auto console_global_object = m_interpreter->heap().allocate_without_realm<ConsoleGlobalObject>(realm, window);
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