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https://github.com/RGBCube/serenity
synced 2025-07-27 02:17:35 +00:00
FlappyBug: Propagate errors in Cloud class
Move-construct Cloud into the Game class to improve error handling.
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parent
ff359c27e3
commit
6f592a32cc
3 changed files with 19 additions and 9 deletions
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@ -8,8 +8,9 @@
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namespace FlappyBug {
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Game::Game(Bug bug)
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Game::Game(Bug bug, Cloud cloud)
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: m_bug(move(bug))
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, m_cloud(move(cloud))
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{
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set_override_cursor(Gfx::StandardCursor::Hidden);
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start_timer(16);
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@ -122,21 +122,30 @@ public:
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};
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struct Cloud {
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Vector<NonnullRefPtr<Gfx::Bitmap>> const cloud_bitmaps {
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Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/cloud_0.png").release_value_but_fixme_should_propagate_errors(),
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Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/cloud_1.png").release_value_but_fixme_should_propagate_errors(),
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Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/cloud_2.png").release_value_but_fixme_should_propagate_errors(),
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};
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Vector<NonnullRefPtr<Gfx::Bitmap>> const cloud_bitmaps;
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float x {};
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float y {};
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int bitmap_id {};
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Cloud()
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private:
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Cloud(Vector<NonnullRefPtr<Gfx::Bitmap>> const cloud_bitmaps_value)
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: cloud_bitmaps(move(cloud_bitmaps_value))
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{
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reset();
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x = get_random_uniform(game_width);
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}
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public:
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static ErrorOr<Cloud> construct()
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{
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Vector<NonnullRefPtr<Gfx::Bitmap>> const cloud_bitmaps {
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TRY(Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/cloud_0.png")),
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TRY(Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/cloud_1.png")),
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TRY(Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/cloud_2.png")),
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};
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return Cloud(move(cloud_bitmaps));
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}
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void reset()
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{
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bitmap_id = get_random_uniform(cloud_bitmaps.size());
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@ -168,7 +177,7 @@ private:
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const Gfx::IntRect m_score_rect { 10, 10, 20, 20 };
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const Gfx::IntRect m_text_rect { game_width / 2 - 80, game_height / 2 - 40, 160, 80 };
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Game(Bug);
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Game(Bug, Cloud);
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};
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}
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@ -37,7 +37,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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window->set_title("Flappy Bug");
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window->set_double_buffering_enabled(false);
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window->set_resizable(false);
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auto widget = TRY(window->try_set_main_widget<FlappyBug::Game>(TRY(FlappyBug::Game::Bug::construct())));
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auto widget = TRY(window->try_set_main_widget<FlappyBug::Game>(TRY(FlappyBug::Game::Bug::construct()), TRY(FlappyBug::Game::Cloud::construct())));
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widget->on_game_end = [&](u32 score) {
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if (score <= high_score)
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