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Kernel: Implement scrolling critical messages in framebuffer console
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5 changed files with 42 additions and 4 deletions
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@ -112,6 +112,11 @@ void VGATextModeConsole::clear(size_t x, size_t y, size_t length)
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buf[index] = 0x0720;
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}
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}
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void VGATextModeConsole::scroll_up()
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{
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}
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void VGATextModeConsole::write(size_t x, size_t y, char ch, bool critical)
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{
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write(x, y, ch, m_default_background_color, m_default_foreground_color, critical);
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