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Applications: Add "Welcome" application, inspired by Windows 98

This commit is contained in:
Conrad Pankoff 2019-09-16 00:41:03 +10:00 committed by Andreas Kling
parent 0706bf470f
commit 6fd096999e
7 changed files with 319 additions and 0 deletions

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@ -0,0 +1,14 @@
include ../../Makefile.common
OBJS = \
main.o \
TextWidget.o \
background.png.o
APP = Welcome
.SUFFIXES: .png
%.png.o: %.png
@echo "LINK $<"; $(LINK) --relocatable --format binary --output $@ $<
include ../Makefile.common

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@ -0,0 +1,115 @@
#include <AK/String.h>
#include <AK/StringBuilder.h>
#include <AK/Vector.h>
#include <LibGUI/GPainter.h>
#include "TextWidget.h"
TextWidget::TextWidget(GWidget* parent)
: GFrame(parent)
{
}
TextWidget::TextWidget(const StringView& text, GWidget* parent)
: GFrame(parent)
, m_text(text)
{
}
TextWidget::~TextWidget()
{
}
void TextWidget::set_text(const StringView& text)
{
if (text == m_text)
return;
m_text = move(text);
wrap_and_set_height();
update();
}
void TextWidget::paint_event(GPaintEvent& event)
{
GFrame::paint_event(event);
GPainter painter(*this);
painter.add_clip_rect(event.rect());
int indent = 0;
if (frame_thickness() > 0)
indent = font().glyph_width('x') / 2;
for (int i = 0; i < m_lines.size(); i++) {
auto& line = m_lines[i];
auto text_rect = frame_inner_rect();
text_rect.move_by(indent, i * m_line_height);
if (!line.is_empty())
text_rect.set_width(text_rect.width() - indent * 2);
if (is_enabled()) {
painter.draw_text(text_rect, line, m_text_alignment, foreground_color(), TextElision::None);
} else {
painter.draw_text(text_rect.translated(1, 1), line, font(), text_alignment(), Color::White, TextElision::Right);
painter.draw_text(text_rect, line, font(), text_alignment(), Color::from_rgb(0x808080), TextElision::Right);
}
}
}
void TextWidget::resize_event(GResizeEvent& event)
{
wrap_and_set_height();
GWidget::resize_event(event);
}
void TextWidget::wrap_and_set_height()
{
Vector<String> words;
int start = -1;
for (int i = 0; i < m_text.length(); i++) {
auto ch = m_text[i];
if (ch == ' ' || ch == '\t' || ch == '\r' || ch == '\n') {
if (start != -1)
words.append(m_text.substring(start, i - start));
start = -1;
} else if (start == -1) {
start = i;
}
}
if (start != -1)
words.append(m_text.substring(start, m_text.length() - start));
auto rect = frame_inner_rect();
if (frame_thickness() > 0)
rect.set_width(rect.width() - font().glyph_width('x'));
StringBuilder builder;
Vector<String> lines;
int line_width = 0;
for (auto& word : words) {
int word_width = font().width(word);
if (line_width != 0)
word_width += font().glyph_width('x');
if (line_width + word_width > rect.width()) {
lines.append(builder.to_string());
line_width = 0;
}
if (line_width != 0)
builder.append(' ');
builder.append(word);
line_width += word_width;
}
auto last_line = builder.to_string();
if (!last_line.is_empty()) {
lines.append(last_line);
}
m_lines = lines;
set_size_policy(SizePolicy::Fill, SizePolicy::Fixed);
set_preferred_size(0, m_lines.size() * m_line_height + frame_thickness() * 2);
}

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@ -0,0 +1,38 @@
#pragma once
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibDraw/TextAlignment.h>
#include <LibGUI/GFrame.h>
class TextWidget : public GFrame {
C_OBJECT(TextWidget)
public:
explicit TextWidget(GWidget* parent = nullptr);
TextWidget(const StringView& text, GWidget* parent = nullptr);
virtual ~TextWidget() override;
String text() const { return m_text; }
void set_text(const StringView&);
TextAlignment text_alignment() const { return m_text_alignment; }
void set_text_alignment(TextAlignment text_alignment) { m_text_alignment = text_alignment; }
bool should_wrap() const { return m_should_wrap; }
void set_should_wrap(bool should_wrap) { m_should_wrap = should_wrap; }
int line_height() const { return m_line_height; }
void set_line_height(int line_height) { m_line_height = line_height; }
void wrap_and_set_height();
private:
virtual void paint_event(GPaintEvent&) override;
virtual void resize_event(GResizeEvent&) override;
String m_text;
Vector<String> m_lines;
TextAlignment m_text_alignment { TextAlignment::Center };
bool m_should_wrap { false };
int m_line_height { 0 };
};

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@ -0,0 +1,150 @@
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibDraw/PNGLoader.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GBoxLayout.h>
#include <LibGUI/GButton.h>
#include <LibGUI/GDesktop.h>
#include <LibGUI/GLabel.h>
#include <LibGUI/GStackWidget.h>
#include <LibGUI/GWindow.h>
#include "TextWidget.h"
extern const u8 _binary_background_png_start[];
extern const u8 _binary_background_png_size;
struct ContentPage {
String menu_name;
String title;
Vector<String> content;
};
int main(int argc, char** argv)
{
Vector<ContentPage> pages = {
{
"Welcome",
"Welcome",
{
"Welcome to the exciting new world of Serenity, where the year is 1998 and the leading OS vendor has decided to merge their flagship product with a Unix-like kernel.",
"Sit back and relax as you take a brief tour of the options available on this screen.",
"If you want to explore an option, just click it.",
},
},
{
"Register Now",
"Register Now!",
{
"Registering your copy of Serenity opens the doors to full integration of Serenity into your life, your being, and your soul.",
"By registering Serenity, you enter into the draw to win a lifetime supply of milk, delivered fresh each day by a mystical horse wearing a full tuxedo.",
"To register, simply write your contact details on a piece of paper and hold it up to your monitor.",
},
},
{
"Connect to the Internet",
"Connect to the Internet",
{
"On the Internet, you can correspond through electronic mail (e-mail), get the latest news and financial information, and visit Web sites around the world, most of which will make you really angry.",
"Serenity includes several internet applications, such as an IRC (Internet relay chat) client, 4chan browser, telnet server, and basic utilities like ping.",
"Come chat with us today! How bad can it be?",
},
},
{
"Have fun",
"Play Some Games!",
{
"Serenity includes several games built right into the base system. These include the classic game Snake and the anti-productivity mainstay Minesweeper.",
"With a little extra effort, you can even play the original id Software hit DOOM, albeit without sound. No sound just means you won't alert your boss, so it's more of a feature than a limitation.",
},
},
};
GApplication app(argc, argv);
auto* window = new GWindow;
window->set_title("Welcome to Serenity");
Rect window_rect { 0, 0, 640, 360 };
window_rect.center_within(GDesktop::the().rect());
window->set_resizable(true);
window->set_rect(window_rect);
auto* background = new GLabel;
window->set_main_widget(background);
background->set_fill_with_background_color(true);
background->set_layout(make<GBoxLayout>(Orientation::Vertical));
background->layout()->set_margins({ 8, 8, 8, 8 });
background->layout()->set_spacing(8);
background->set_icon(load_png_from_memory((const u8*)&_binary_background_png_start, (size_t)&_binary_background_png_size));
background->set_size_policy(SizePolicy::Fill, SizePolicy::Fill);
background->set_preferred_size(background->icon()->size());
//
// header
//
auto* header = new GLabel(background);
header->set_font(Font::default_bold_font());
header->set_text("Welcome to Serenity");
header->set_text_alignment(TextAlignment::CenterLeft);
header->set_size_policy(SizePolicy::Fill, SizePolicy::Fixed);
header->set_preferred_size(0, 30);
//
// main section
//
auto* main_section = new GWidget(background);
main_section->set_layout(make<GBoxLayout>(Orientation::Horizontal));
main_section->layout()->set_margins({ 0, 0, 0, 0 });
main_section->layout()->set_spacing(8);
main_section->set_size_policy(SizePolicy::Fill, SizePolicy::Fill);
auto* menu = new GWidget(main_section);
menu->set_layout(make<GBoxLayout>(Orientation::Vertical));
menu->layout()->set_margins({ 0, 0, 0, 0 });
menu->layout()->set_spacing(8);
menu->set_size_policy(SizePolicy::Fixed, SizePolicy::Fill);
menu->set_preferred_size(200, 0);
auto* stack = new GStackWidget(main_section);
stack->set_size_policy(SizePolicy::Fill, SizePolicy::Fill);
for (auto& page : pages) {
auto* content = new GWidget(stack);
content->set_layout(make<GBoxLayout>(Orientation::Vertical));
content->layout()->set_margins({ 0, 0, 0, 0 });
content->layout()->set_spacing(8);
content->set_size_policy(SizePolicy::Fill, SizePolicy::Fill);
auto* content_title = new GLabel(content);
content_title->set_font(Font::default_bold_font());
content_title->set_text(page.title);
content_title->set_text_alignment(TextAlignment::CenterLeft);
content_title->set_size_policy(SizePolicy::Fill, SizePolicy::Fixed);
content_title->set_preferred_size(0, 10);
for (auto& paragraph : page.content) {
auto* content_text = new TextWidget(content);
content_text->set_font(Font::default_font());
content_text->set_text(paragraph);
content_text->set_text_alignment(TextAlignment::TopLeft);
content_text->set_line_height(12);
content_text->wrap_and_set_height();
}
auto* menu_option = new GButton(menu);
menu_option->set_font(Font::default_font());
menu_option->set_text(page.menu_name);
menu_option->set_text_alignment(TextAlignment::CenterLeft);
menu_option->set_size_policy(SizePolicy::Fill, SizePolicy::Fixed);
menu_option->set_preferred_size(0, 20);
menu_option->on_click = [stack, content](GButton&) {
stack->set_active_widget(content);
content->invalidate_layout();
};
}
window->show();
return app.exec();
}

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@ -87,6 +87,7 @@ cp ../Applications/ChanViewer/ChanViewer mnt/bin/ChanViewer
cp ../Applications/Calculator/Calculator mnt/bin/Calculator
cp ../Applications/SoundPlayer/SoundPlayer mnt/bin/SoundPlayer
cp ../Applications/DisplayProperties/DisplayProperties mnt/bin/DisplayProperties
cp ../Applications/Welcome/Welcome mnt/bin/Welcome
cp ../Demos/HelloWorld/HelloWorld mnt/bin/HelloWorld
cp ../Demos/HelloWorld2/HelloWorld2 mnt/bin/HelloWorld2
cp ../Demos/RetroFetch/RetroFetch mnt/bin/RetroFetch

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@ -57,6 +57,7 @@ build_targets="$build_targets ../Applications/Taskbar"
build_targets="$build_targets ../Applications/Terminal"
build_targets="$build_targets ../Applications/TextEditor"
build_targets="$build_targets ../Applications/SoundPlayer"
build_targets="$build_targets ../Applications/Welcome"
build_targets="$build_targets ../Demos/Fire"
build_targets="$build_targets ../Demos/HelloWorld"