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LibWeb: Change paint_all_borders() to accept only device pixel values
By consistently accepting only device pixel values instead of a mix of CSSPixels and DevicePixels values, we can simplify the implementation of paint_border() and paint_all_borders().
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9 changed files with 152 additions and 88 deletions
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@ -134,9 +134,9 @@ void InlinePaintable::paint(PaintContext& context, PaintPhase phase) const
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border_radii_data.inflate(outline_data->top.width + outline_offset_y, outline_data->right.width + outline_offset_x, outline_data->bottom.width + outline_offset_y, outline_data->left.width + outline_offset_x);
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borders_rect.inflate(outline_data->top.width + outline_offset_y, outline_data->right.width + outline_offset_x, outline_data->bottom.width + outline_offset_y, outline_data->left.width + outline_offset_x);
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paint_all_borders(context, context.rounded_device_rect(borders_rect), border_radii_data, *outline_data);
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paint_all_borders(context.painter(), context.rounded_device_rect(borders_rect), border_radii_data.as_corners(context), outline_data->to_device_pixels(context));
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} else {
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paint_all_borders(context, context.rounded_device_rect(borders_rect), border_radii_data, borders_data);
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paint_all_borders(context.painter(), context.rounded_device_rect(borders_rect), border_radii_data.as_corners(context), borders_data.to_device_pixels(context));
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}
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return IterationDecision::Continue;
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