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LibAudio: Wait for enqueuer thread to start before poking its event loop
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@ -63,6 +63,8 @@ ErrorOr<void> ConnectionToServer::async_enqueue(FixedArray<Sample>&& samples)
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{
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if (!m_background_audio_enqueuer->is_started()) {
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m_background_audio_enqueuer->start();
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while (!m_enqueuer_loop)
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usleep(1);
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TRY(m_background_audio_enqueuer->set_priority(THREAD_PRIORITY_MAX));
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}
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