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GraphicsBitmap: create_wrapper() should take pitch as a parameter
We shouldn't assume that the pitch of some arbitrary bitmap memory that we're wrapping is going to be 16-byte aligned. Instead, just take the pitch as a parameter. Also update WindowServer to pass the pitch to the framebuffer bitmaps.
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parent
d11d847161
commit
7038935f74
4 changed files with 13 additions and 9 deletions
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@ -60,12 +60,15 @@ WSCompositor::WSCompositor()
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void WSCompositor::init_bitmaps()
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{
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auto size = WSScreen::the().size();
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auto& screen = WSScreen::the();
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auto size = screen.size();
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m_front_bitmap = GraphicsBitmap::create_wrapper(GraphicsBitmap::Format::RGB32, size, WSScreen::the().scanline(0));
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m_front_bitmap = GraphicsBitmap::create_wrapper(GraphicsBitmap::Format::RGB32, size, screen.pitch(), screen.scanline(0));
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ASSERT(m_screen_can_set_buffer);
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if (m_screen_can_set_buffer)
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m_back_bitmap = GraphicsBitmap::create_wrapper(GraphicsBitmap::Format::RGB32, size, WSScreen::the().scanline(size.height()));
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m_back_bitmap = GraphicsBitmap::create_wrapper(GraphicsBitmap::Format::RGB32, size, screen.pitch(), screen.scanline(size.height()));
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else
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m_back_bitmap = GraphicsBitmap::create(GraphicsBitmap::Format::RGB32, size);
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