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LibCore: Allow event loops on other threads to wake up

Because the wake pipe is thread-local, it was previously not possible
to wake an event loop across a thread. Therefore, this commit
rearchitects event loop waking by making the wake function a member of
the event loop itself and having it keep a pointer to its thread's wake
pipe. The global wake() function calls wake on the current thread's
event loop.

This also fixes a bug in BackgroundAction: it should wake the event loop
it was created on, instead of the current thread's event loop.
This commit is contained in:
kleines Filmröllchen 2022-02-11 16:57:10 +01:00 committed by Andreas Kling
parent 716a3429fa
commit 704bb361bb
4 changed files with 27 additions and 9 deletions

View file

@ -302,7 +302,8 @@ private:
};
EventLoop::EventLoop([[maybe_unused]] MakeInspectable make_inspectable)
: m_private(make<Private>())
: m_wake_pipe_fds(&s_wake_pipe_fds)
, m_private(make<Private>())
{
#ifdef __serenity__
if (!s_global_initializers_ran) {
@ -487,11 +488,13 @@ size_t EventLoop::pump(WaitMode mode)
return processed_events;
}
void EventLoop::post_event(Object& receiver, NonnullOwnPtr<Event>&& event)
void EventLoop::post_event(Object& receiver, NonnullOwnPtr<Event>&& event, ShouldWake should_wake)
{
Threading::MutexLocker lock(m_private->lock);
dbgln_if(EVENTLOOP_DEBUG, "Core::EventLoop::post_event: ({}) << receiver={}, event={}", m_queued_events.size(), receiver, event);
m_queued_events.empend(receiver, move(event));
if (should_wake == ShouldWake::Yes)
wake();
}
SignalHandlers::SignalHandlers(int signo, void (*handle_signal)(int))
@ -839,10 +842,16 @@ void EventLoop::unregister_notifier(Badge<Notifier>, Notifier& notifier)
s_notifiers->remove(&notifier);
}
void EventLoop::wake_current()
{
EventLoop::current().wake();
}
void EventLoop::wake()
{
dbgln_if(EVENTLOOP_DEBUG, "Core::EventLoop::wake()");
int wake_event = 0;
int nwritten = write(s_wake_pipe_fds[1], &wake_event, sizeof(wake_event));
int nwritten = write((*m_wake_pipe_fds)[1], &wake_event, sizeof(wake_event));
if (nwritten < 0) {
perror("EventLoop::wake: write");
VERIFY_NOT_REACHED();