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https://github.com/RGBCube/serenity
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LibGL: Add glext.h and lots of new defines in gl.h
These constants are used by GLU and Tux Racer.
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@ -1,6 +1,7 @@
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/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -32,10 +33,15 @@ extern "C" {
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#define GL_TEXTURE 0x1702
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// glBegin/glEnd primitive types
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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// Depth buffer and alpha test compare functions
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@ -54,6 +60,10 @@ extern "C" {
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#define GL_COLOR_BUFFER_BIT 0x04000
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// Enable capabilities
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_FOG 0x0B60
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#define GL_DEPTH_TEST 0x0B71
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@ -71,6 +81,10 @@ extern "C" {
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#define GL_BLEND_SRC_ALPHA 0x0302
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#define GL_BLEND_DST_ALPHA 0x0304
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// Attribute enum
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#define GL_EVAL_BIT 0x00010000
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#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
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// Utility
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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@ -79,7 +93,17 @@ extern "C" {
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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// Get parameters
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_NORMALIZE 0x0BA1
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#define GL_VIEWPORT 0x0BA2
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_TEXTURE_GEN_S 0x0C60
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#define GL_TEXTURE_GEN_T 0x0C61
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#define GL_TEXTURE_GEN_R 0x0C62
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#define GL_TEXTURE_GEN_Q 0x0C63
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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@ -91,6 +115,27 @@ extern "C" {
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_MAX_LIGHTS 0x0D31
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#define GL_AUTO_NORMAL 0x0D80
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#define GL_MAP1_COLOR_4 0x0D90
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#define GL_MAP1_INDEX 0x0D91
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#define GL_MAP1_NORMAL 0x0D92
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#define GL_MAP1_TEXTURE_COORD_1 0x0D93
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#define GL_MAP1_TEXTURE_COORD_2 0x0D94
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#define GL_MAP1_TEXTURE_COORD_3 0x0D95
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#define GL_MAP1_TEXTURE_COORD_4 0x0D96
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#define GL_MAP1_VERTEX_3 0x0D97
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#define GL_MAP1_VERTEX_4 0x0D98
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#define GL_MAP2_COLOR_4 0x0DB0
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#define GL_MAP2_INDEX 0x0DB1
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#define GL_MAP2_NORMAL 0x0DB2
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#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
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#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
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#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
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#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
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#define GL_MAP2_VERTEX_3 0x0DB7
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#define GL_MAP2_VERTEX_4 0x0DB8
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#define GL_NORMAL_ARRAY 0x8075
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// Blend factors
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#define GL_ZERO 0
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@ -144,9 +189,23 @@ extern "C" {
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#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
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// Reading pixels & unpacking texture patterns
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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// Listing enums
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#define GL_COMPILE 0x1300
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@ -192,11 +251,27 @@ extern "C" {
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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#define GL_EMISSION 0x1600
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#define GL_SHININESS 0x1601
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_COLOR_INDEXES 0x1603
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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// More blend factors
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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@ -235,9 +310,16 @@ extern "C" {
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// Texture targets
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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#define GL_TEXTURE_3D 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_TEXTURE_CUBE_MAP 0x8513
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// Texture parameters
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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// Texture Unit indices
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE30_ARB GL_TEXTURE30
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#define GL_TEXTURE31_ARB GL_TEXTURE31
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// Texture coord names
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#define GL_S 0x2000
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#define GL_T 0x2001
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#define GL_R 0x2002
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#define GL_Q 0x2003
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// Texture Environment and Parameters
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#define GL_MODULATE 0x2100
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#define GL_TEXTURE_ENV_MODE 0x2200
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@ -326,6 +414,18 @@ extern "C" {
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_CLAMP_TO_EDGE 0x812F
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// Texture gen modes
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#define GL_EYE_LINEAR 0x2400
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#define GL_OBJECT_LINEAR 0x2401
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#define GL_SPHERE_MAP 0x2402
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#define GL_NORMAL_MAP 0x8511
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#define GL_REFLECTION_MAP 0x8512
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// Texture gen parameters
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#define GL_TEXTURE_GEN_MODE 0x2500
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#define GL_OBJECT_PLANE 0x2501
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#define GL_EYE_PLANE 0x2502
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// Client state capabilities
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_COLOR_ARRAY 0x8076
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14
Userland/Libraries/LibGL/GL/glext.h
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14
Userland/Libraries/LibGL/GL/glext.h
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/*
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* Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGL/GL/glplatform.h>
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#define GL_GLEXT_VERSION 20211115
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typedef void(APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);
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typedef void(APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);
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@ -35,6 +35,7 @@ typedef unsigned long long GLuint64;
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typedef int GLsizei;
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typedef void GLvoid;
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typedef float GLfloat;
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typedef double GLclampd;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef unsigned int GLenum;
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#pragma once
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#include "GL/gl.h"
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#include "GL/glext.h"
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#include <AK/OwnPtr.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Matrix4x4.h>
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