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LibWeb: Make factory method of SVG::SVGLength fallible
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parent
bfc8cbcf3b
commit
71316614b8
7 changed files with 45 additions and 45 deletions
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@ -166,8 +166,8 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGRectElement::x() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_x.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_x.value_or(0));
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auto base_length = SVGLength::create(realm(), 0, m_x.value_or(0)).release_value_but_fixme_should_propagate_errors();
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auto anim_length = SVGLength::create(realm(), 0, m_x.value_or(0)).release_value_but_fixme_should_propagate_errors();
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
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}
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@ -176,8 +176,8 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGRectElement::y() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_y.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_y.value_or(0));
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auto base_length = SVGLength::create(realm(), 0, m_y.value_or(0)).release_value_but_fixme_should_propagate_errors();
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auto anim_length = SVGLength::create(realm(), 0, m_y.value_or(0)).release_value_but_fixme_should_propagate_errors();
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
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}
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@ -186,8 +186,8 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGRectElement::width() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_width.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_width.value_or(0));
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auto base_length = SVGLength::create(realm(), 0, m_width.value_or(0)).release_value_but_fixme_should_propagate_errors();
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auto anim_length = SVGLength::create(realm(), 0, m_width.value_or(0)).release_value_but_fixme_should_propagate_errors();
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
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}
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@ -196,8 +196,8 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGRectElement::height() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_height.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_height.value_or(0));
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auto base_length = SVGLength::create(realm(), 0, m_height.value_or(0)).release_value_but_fixme_should_propagate_errors();
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auto anim_length = SVGLength::create(realm(), 0, m_height.value_or(0)).release_value_but_fixme_should_propagate_errors();
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
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}
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@ -206,8 +206,8 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGRectElement::rx() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_radius_x.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_radius_x.value_or(0));
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auto base_length = SVGLength::create(realm(), 0, m_radius_x.value_or(0)).release_value_but_fixme_should_propagate_errors();
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auto anim_length = SVGLength::create(realm(), 0, m_radius_x.value_or(0)).release_value_but_fixme_should_propagate_errors();
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
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}
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@ -216,8 +216,8 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGRectElement::ry() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_radius_y.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_radius_y.value_or(0));
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auto base_length = SVGLength::create(realm(), 0, m_radius_y.value_or(0)).release_value_but_fixme_should_propagate_errors();
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auto anim_length = SVGLength::create(realm(), 0, m_radius_y.value_or(0)).release_value_but_fixme_should_propagate_errors();
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
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}
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