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Shell: Fix job control and backgrounding

This patchset makes the shell capable of lazily resolving and executing
sequences of commands, to allow for putting logical sequences in the
background.
In particular, it enables And/Or/Sequence nodes to be run in the background,
and consequently unmarks them as `would_execute`.
Doing so also fixes job control to an extent, as jobs are now capable of
having 'tails', so sequences can be put in the background while
preserving their following sequences.
This commit is contained in:
AnotherTest 2020-09-01 08:42:16 +04:30 committed by Andreas Kling
parent a2a54f459f
commit 715e11f692
10 changed files with 180 additions and 151 deletions

View file

@ -28,6 +28,7 @@
#include "Forward.h"
#include "Job.h"
#include <AK/InlineLinkedList.h>
#include <AK/NonnullRefPtr.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
@ -174,13 +175,30 @@ public:
pid_t pgid { -1 };
};
struct NodeWithAction {
mutable NonnullRefPtr<Node> node;
enum Action {
And,
Or,
Sequence,
} action;
NodeWithAction(Node& node, Action action)
: node(node)
, action(action)
{
}
};
struct Command {
Vector<String> argv;
NonnullRefPtrVector<Redirection> redirections;
mutable RefPtr<Pipeline> pipeline;
bool should_wait { true };
bool is_pipe_source { false };
bool should_notify_if_in_background { true };
mutable RefPtr<Pipeline> pipeline;
Vector<NodeWithAction> next_chain;
};
struct HitTestResult {
@ -215,7 +233,7 @@ public:
}
CommandValue(Vector<String> argv)
: m_command({ move(argv), {}, {}, true, false, true })
: m_command({ move(argv), {}, true, false, true, nullptr, {} })
{
}
@ -424,7 +442,6 @@ private:
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "And"; }
virtual bool would_execute() const override { return true; }
RefPtr<Node> m_left;
RefPtr<Node> m_right;
@ -458,7 +475,6 @@ private:
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "Background"; }
virtual bool would_execute() const override { return m_command->would_execute(); }
RefPtr<Node> m_command;
};
@ -725,7 +741,6 @@ private:
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "Or"; }
virtual bool would_execute() const override { return true; }
RefPtr<Node> m_left;
RefPtr<Node> m_right;