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UserspaceEmulator: Add lazy caching of debug info for shared libraries
Keep the debug symbols for shared libraries in memory after we opened them the first time. This dramatically speeds up symbolication of backtraces when running dynamically linked programs in UE.
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2 changed files with 25 additions and 11 deletions
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@ -30,6 +30,7 @@
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#include "Report.h"
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#include "SoftCPU.h"
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#include "SoftMMU.h"
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#include <AK/MappedFile.h>
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#include <AK/Types.h>
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#include <LibDebug/DebugInfo.h>
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#include <LibELF/AuxiliaryVector.h>
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@ -200,6 +201,14 @@ private:
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FlatPtr m_signal_trampoline { 0 };
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Optional<FlatPtr> m_loader_text_base;
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Optional<size_t> m_loader_text_size;
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struct CachedELF {
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MappedFile mapped_file;
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NonnullRefPtr<ELF::Loader> elf_loader;
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OwnPtr<Debug::DebugInfo> debug_info;
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};
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HashMap<String, CachedELF> m_dynamic_library_cache;
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};
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ALWAYS_INLINE bool Emulator::is_in_malloc_or_free() const
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