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IPv4: Use KBuffer instead of ByteBuffer for socket receive queues
This drastically reduces the pressure on the kernel heap when receiving data from IPv4 sockets.
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609495882f
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7 changed files with 18 additions and 19 deletions
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@ -43,11 +43,10 @@ NonnullRefPtr<UDPSocket> UDPSocket::create(int protocol)
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return adopt(*new UDPSocket(protocol));
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}
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int UDPSocket::protocol_receive(const ByteBuffer& packet_buffer, void* buffer, size_t buffer_size, int flags)
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int UDPSocket::protocol_receive(const KBuffer& packet_buffer, void* buffer, size_t buffer_size, int flags)
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{
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(void)flags;
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ASSERT(!packet_buffer.is_null());
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auto& ipv4_packet = *(const IPv4Packet*)(packet_buffer.pointer());
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auto& ipv4_packet = *(const IPv4Packet*)(packet_buffer.data());
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auto& udp_packet = *static_cast<const UDPPacket*>(ipv4_packet.payload());
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ASSERT(udp_packet.length() >= sizeof(UDPPacket)); // FIXME: This should be rejected earlier.
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ASSERT(buffer_size >= (udp_packet.length() - sizeof(UDPPacket)));
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