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LibGL: Implement glMultiTexCoord2fv(ARB)?
APIs
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789d871892
commit
72b4f95f71
2 changed files with 17 additions and 5 deletions
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@ -653,6 +653,8 @@ GLAPI void glTexCoord3fv(GLfloat const* v);
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GLAPI void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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GLAPI void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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GLAPI void glTexCoord4fv(GLfloat const* v);
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GLAPI void glTexCoord4fv(GLfloat const* v);
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GLAPI void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
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GLAPI void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
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GLAPI void glMultiTexCoord2fvARB(GLenum target, GLfloat const* v);
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GLAPI void glMultiTexCoord2fv(GLenum target, GLfloat const* v);
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GLAPI void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
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GLAPI void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
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GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
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GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
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GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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@ -631,16 +631,26 @@ void glMatrixMode(GLenum mode)
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g_gl_context->gl_matrix_mode(mode);
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g_gl_context->gl_matrix_mode(mode);
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}
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}
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void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
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{
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g_gl_context->gl_multi_tex_coord(target, s, t, 0.0f, 1.0f);
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}
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void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
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void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
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{
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{
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glMultiTexCoord2f(target, s, t);
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glMultiTexCoord2f(target, s, t);
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}
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}
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void glMultiTexCoord2fvARB(GLenum target, GLfloat const* v)
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{
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glMultiTexCoord2fv(target, v);
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}
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void glMultiTexCoord2fv(GLenum target, GLfloat const* v)
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{
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g_gl_context->gl_multi_tex_coord(target, v[0], v[1], 0.f, 1.f);
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}
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void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
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{
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g_gl_context->gl_multi_tex_coord(target, s, t, 0.f, 1.f);
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}
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void glMultMatrixd(GLdouble const* matrix)
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void glMultMatrixd(GLdouble const* matrix)
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{
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{
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g_gl_context->gl_mult_matrix(transpose_input_matrix<double, float>(matrix));
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g_gl_context->gl_mult_matrix(transpose_input_matrix<double, float>(matrix));
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