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LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449. While going through these, I also changed the function signature in many places where returning ThrowCompletionOr<T> is no longer necessary.
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337 changed files with 1229 additions and 1251 deletions
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@ -36,7 +36,7 @@ NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& allocating_realm, Saf
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// 7. Set func.[[Extensible]] to true.
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// 8. Set func.[[Realm]] to realm.
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// 9. Set func.[[InitialName]] to null.
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auto function = allocating_realm.heap().allocate<NativeFunction>(allocating_realm, move(behaviour), prototype.value(), *realm.value()).release_allocated_value_but_fixme_should_propagate_errors();
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auto function = allocating_realm.heap().allocate<NativeFunction>(allocating_realm, move(behaviour), prototype.value(), *realm.value());
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// 10. Perform SetFunctionLength(func, length).
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function->set_function_length(length);
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@ -53,7 +53,7 @@ NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& allocating_realm, Saf
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NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& realm, DeprecatedFlyString const& name, SafeFunction<ThrowCompletionOr<Value>(VM&)> function)
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{
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return realm.heap().allocate<NativeFunction>(realm, name, move(function), realm.intrinsics().function_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
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return realm.heap().allocate<NativeFunction>(realm, name, move(function), realm.intrinsics().function_prototype());
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}
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NativeFunction::NativeFunction(SafeFunction<ThrowCompletionOr<Value>(VM&)> native_function, Object* prototype, Realm& realm)
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