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LibJS: Make Heap::allocate<T>() infallible

Stop worrying about tiny OOMs. Work towards #20449.

While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
This commit is contained in:
Andreas Kling 2023-08-13 13:05:26 +02:00
parent 980e7164fe
commit 72c9f56c66
337 changed files with 1229 additions and 1251 deletions

View file

@ -29,10 +29,10 @@ static HashMap<GCPtr<Object const>, HashMap<DeprecatedFlyString, Object::Intrins
NonnullGCPtr<Object> Object::create(Realm& realm, Object* prototype)
{
if (!prototype)
return realm.heap().allocate<Object>(realm, realm.intrinsics().empty_object_shape()).release_allocated_value_but_fixme_should_propagate_errors();
return realm.heap().allocate<Object>(realm, realm.intrinsics().empty_object_shape());
if (prototype == realm.intrinsics().object_prototype())
return realm.heap().allocate<Object>(realm, realm.intrinsics().new_object_shape()).release_allocated_value_but_fixme_should_propagate_errors();
return realm.heap().allocate<Object>(realm, ConstructWithPrototypeTag::Tag, *prototype).release_allocated_value_but_fixme_should_propagate_errors();
return realm.heap().allocate<Object>(realm, realm.intrinsics().new_object_shape());
return realm.heap().allocate<Object>(realm, ConstructWithPrototypeTag::Tag, *prototype);
}
Object::Object(GlobalObjectTag, Realm& realm)