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LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449. While going through these, I also changed the function signature in many places where returning ThrowCompletionOr<T> is no longer necessary.
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337 changed files with 1229 additions and 1251 deletions
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@ -41,7 +41,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<Text>> Text::construct_impl(JS::Realm& real
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{
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// The new Text(data) constructor steps are to set this’s data to data and this’s node document to current global object’s associated Document.
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auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
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return MUST_OR_THROW_OOM(realm.heap().allocate<Text>(realm, window.associated_document(), data));
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return realm.heap().allocate<Text>(realm, window.associated_document(), data);
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}
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void Text::set_owner_input_element(Badge<HTML::HTMLInputElement>, HTML::HTMLInputElement& input_element)
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@ -67,7 +67,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<Text>> Text::split_text(size_t offset)
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auto new_data = TRY(substring_data(offset, count));
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// 5. Let new node be a new Text node, with the same node document as node. Set new node’s data to new data.
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auto new_node = MUST_OR_THROW_OOM(heap().allocate<Text>(realm(), document(), new_data));
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auto new_node = heap().allocate<Text>(realm(), document(), new_data);
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// 6. Let parent be node’s parent.
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JS::GCPtr<Node> parent = this->parent();
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