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LibJS: Make Heap::allocate<T>() infallible

Stop worrying about tiny OOMs. Work towards #20449.

While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
This commit is contained in:
Andreas Kling 2023-08-13 13:05:26 +02:00
parent 980e7164fe
commit 72c9f56c66
337 changed files with 1229 additions and 1251 deletions

View file

@ -12,19 +12,19 @@ namespace Web::Geometry {
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMRect>> DOMRect::construct_impl(JS::Realm& realm, double x, double y, double width, double height)
{
return MUST_OR_THROW_OOM(realm.heap().allocate<DOMRect>(realm, realm, x, y, width, height));
return create(realm, Gfx::FloatRect { x, y, width, height });
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMRect>> DOMRect::create(JS::Realm& realm, Gfx::FloatRect const& rect)
JS::NonnullGCPtr<DOMRect> DOMRect::create(JS::Realm& realm, Gfx::FloatRect const& rect)
{
return construct_impl(realm, rect.x(), rect.y(), rect.width(), rect.height());
return realm.heap().allocate<DOMRect>(realm, realm, rect.x(), rect.y(), rect.width(), rect.height());
}
// https://drafts.fxtf.org/geometry/#create-a-domrect-from-the-dictionary
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMRect>> DOMRect::from_rect(JS::VM& vm, Geometry::DOMRectInit const& other)
JS::NonnullGCPtr<DOMRect> DOMRect::from_rect(JS::VM& vm, Geometry::DOMRectInit const& other)
{
auto& realm = *vm.current_realm();
return MUST_OR_THROW_OOM(realm.heap().allocate<DOMRect>(realm, realm, other.x, other.y, other.width, other.height));
return realm.heap().allocate<DOMRect>(realm, realm, other.x, other.y, other.width, other.height);
}
DOMRect::DOMRect(JS::Realm& realm, double x, double y, double width, double height)