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LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449. While going through these, I also changed the function signature in many places where returning ThrowCompletionOr<T> is no longer necessary.
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337 changed files with 1229 additions and 1251 deletions
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@ -22,21 +22,21 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<CanvasGradient>> CanvasGradient::create_rad
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return WebIDL::IndexSizeError::create(realm, "The r1 passed is less than 0");
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auto radial_gradient = TRY_OR_THROW_OOM(realm.vm(), Gfx::CanvasRadialGradientPaintStyle::create(Gfx::FloatPoint { x0, y0 }, r0, Gfx::FloatPoint { x1, y1 }, r1));
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return MUST_OR_THROW_OOM(realm.heap().allocate<CanvasGradient>(realm, realm, *radial_gradient));
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return realm.heap().allocate<CanvasGradient>(realm, realm, *radial_gradient);
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-createlineargradient
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WebIDL::ExceptionOr<JS::NonnullGCPtr<CanvasGradient>> CanvasGradient::create_linear(JS::Realm& realm, double x0, double y0, double x1, double y1)
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{
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auto linear_gradient = TRY_OR_THROW_OOM(realm.vm(), Gfx::CanvasLinearGradientPaintStyle::create(Gfx::FloatPoint { x0, y0 }, Gfx::FloatPoint { x1, y1 }));
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return MUST_OR_THROW_OOM(realm.heap().allocate<CanvasGradient>(realm, realm, *linear_gradient));
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return realm.heap().allocate<CanvasGradient>(realm, realm, *linear_gradient);
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-createconicgradient
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WebIDL::ExceptionOr<JS::NonnullGCPtr<CanvasGradient>> CanvasGradient::create_conic(JS::Realm& realm, double start_angle, double x, double y)
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{
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auto conic_gradient = TRY_OR_THROW_OOM(realm.vm(), Gfx::CanvasConicGradientPaintStyle::create(Gfx::FloatPoint { x, y }, start_angle));
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return MUST_OR_THROW_OOM(realm.heap().allocate<CanvasGradient>(realm, realm, *conic_gradient));
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return realm.heap().allocate<CanvasGradient>(realm, realm, *conic_gradient);
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}
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CanvasGradient::CanvasGradient(JS::Realm& realm, Gfx::GradientPaintStyle& gradient)
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