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LibJS: Make Heap::allocate<T>() infallible

Stop worrying about tiny OOMs. Work towards #20449.

While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
This commit is contained in:
Andreas Kling 2023-08-13 13:05:26 +02:00
parent 980e7164fe
commit 72c9f56c66
337 changed files with 1229 additions and 1251 deletions

View file

@ -26,9 +26,9 @@
namespace Web::HTML {
WebIDL::ExceptionOr<JS::NonnullGCPtr<CanvasRenderingContext2D>> CanvasRenderingContext2D::create(JS::Realm& realm, HTMLCanvasElement& element)
JS::NonnullGCPtr<CanvasRenderingContext2D> CanvasRenderingContext2D::create(JS::Realm& realm, HTMLCanvasElement& element)
{
return MUST_OR_THROW_OOM(realm.heap().allocate<CanvasRenderingContext2D>(realm, realm, element));
return realm.heap().allocate<CanvasRenderingContext2D>(realm, realm, element);
}
CanvasRenderingContext2D::CanvasRenderingContext2D(JS::Realm& realm, HTMLCanvasElement& element)
@ -394,7 +394,7 @@ JS::NonnullGCPtr<TextMetrics> CanvasRenderingContext2D::measure_text(DeprecatedS
// TextMetrics object with members behaving as described in the following
// list:
auto prepared_text = prepare_text(text);
auto metrics = TextMetrics::create(realm()).release_value_but_fixme_should_propagate_errors();
auto metrics = TextMetrics::create(realm());
// FIXME: Use the font that was used to create the glyphs in prepared_text.
auto font = current_font();