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LibJS: Make Heap::allocate<T>() infallible

Stop worrying about tiny OOMs. Work towards #20449.

While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
This commit is contained in:
Andreas Kling 2023-08-13 13:05:26 +02:00
parent 980e7164fe
commit 72c9f56c66
337 changed files with 1229 additions and 1251 deletions

View file

@ -28,10 +28,10 @@ void SVGForeignObjectElement::initialize(JS::Realm& realm)
set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGForeignObjectElementPrototype>(realm, "SVGForeignObjectElement"));
// FIXME: These never actually get updated!
m_x = MUST(SVGAnimatedLength::create(realm, MUST(SVGLength::create(realm, 0, 0)), MUST(SVGLength::create(realm, 0, 0))));
m_y = MUST(SVGAnimatedLength::create(realm, MUST(SVGLength::create(realm, 0, 0)), MUST(SVGLength::create(realm, 0, 0))));
m_width = MUST(SVGAnimatedLength::create(realm, MUST(SVGLength::create(realm, 0, 0)), MUST(SVGLength::create(realm, 0, 0))));
m_height = MUST(SVGAnimatedLength::create(realm, MUST(SVGLength::create(realm, 0, 0)), MUST(SVGLength::create(realm, 0, 0))));
m_x = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
m_y = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
m_width = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
m_height = SVGAnimatedLength::create(realm, SVGLength::create(realm, 0, 0), SVGLength::create(realm, 0, 0));
}
void SVGForeignObjectElement::visit_edges(Cell::Visitor& visitor)