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LibJS: Make Heap::allocate<T>() infallible

Stop worrying about tiny OOMs. Work towards #20449.

While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
This commit is contained in:
Andreas Kling 2023-08-13 13:05:26 +02:00
parent 980e7164fe
commit 72c9f56c66
337 changed files with 1229 additions and 1251 deletions

View file

@ -67,9 +67,9 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::x1() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_x1.value_or(0)).release_value_but_fixme_should_propagate_errors();
auto anim_length = SVGLength::create(realm(), 0, m_x1.value_or(0)).release_value_but_fixme_should_propagate_errors();
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
auto base_length = SVGLength::create(realm(), 0, m_x1.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_x1.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#LineElementY1Attribute
@ -77,9 +77,9 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::y1() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_y1.value_or(0)).release_value_but_fixme_should_propagate_errors();
auto anim_length = SVGLength::create(realm(), 0, m_y1.value_or(0)).release_value_but_fixme_should_propagate_errors();
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
auto base_length = SVGLength::create(realm(), 0, m_y1.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_y1.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#LineElementX2Attribute
@ -87,9 +87,9 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::x2() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_x2.value_or(0)).release_value_but_fixme_should_propagate_errors();
auto anim_length = SVGLength::create(realm(), 0, m_x2.value_or(0)).release_value_but_fixme_should_propagate_errors();
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
auto base_length = SVGLength::create(realm(), 0, m_x2.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_x2.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#LineElementY2Attribute
@ -97,9 +97,9 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGLineElement::y2() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(realm(), 0, m_y2.value_or(0)).release_value_but_fixme_should_propagate_errors();
auto anim_length = SVGLength::create(realm(), 0, m_y2.value_or(0)).release_value_but_fixme_should_propagate_errors();
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
auto base_length = SVGLength::create(realm(), 0, m_y2.value_or(0));
auto anim_length = SVGLength::create(realm(), 0, m_y2.value_or(0));
return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
}
}