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https://github.com/RGBCube/serenity
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LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449. While going through these, I also changed the function signature in many places where returning ThrowCompletionOr<T> is no longer necessary.
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337 changed files with 1229 additions and 1251 deletions
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@ -27,12 +27,12 @@ void SVGUseElement::initialize(JS::Realm& realm)
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set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGUseElementPrototype>(realm, "SVGUseElement"));
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// The shadow tree is open (inspectable by script), but read-only.
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auto shadow_root = MUST(heap().allocate<DOM::ShadowRoot>(realm, document(), *this, Bindings::ShadowRootMode::Open));
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auto shadow_root = heap().allocate<DOM::ShadowRoot>(realm, document(), *this, Bindings::ShadowRootMode::Open);
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// The user agent must create a use-element shadow tree whose host is the ‘use’ element itself
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set_shadow_root(shadow_root);
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m_document_observer = MUST(realm.heap().allocate<DOM::DocumentObserver>(realm, realm, document()));
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m_document_observer = realm.heap().allocate<DOM::DocumentObserver>(realm, realm, document());
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m_document_observer->document_completely_loaded = [this]() {
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clone_element_tree_as_our_shadow_tree(referenced_element());
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};
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@ -136,9 +136,9 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::x() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_x.value_or(0)).release_value_but_fixme_should_propagate_errors();
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auto anim_length = SVGLength::create(realm(), 0, m_x.value_or(0)).release_value_but_fixme_should_propagate_errors();
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
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auto base_length = SVGLength::create(realm(), 0, m_x.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_x.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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}
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// https://www.w3.org/TR/SVG11/shapes.html#RectElementYAttribute
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@ -146,9 +146,9 @@ JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::y() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_y.value_or(0)).release_value_but_fixme_should_propagate_errors();
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auto anim_length = SVGLength::create(realm(), 0, m_y.value_or(0)).release_value_but_fixme_should_propagate_errors();
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)).release_value_but_fixme_should_propagate_errors();
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auto base_length = SVGLength::create(realm(), 0, m_y.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_y.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGUseElement::width() const
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