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WindowServer: Move classes into WindowServer namespace
Also remove the leading WS from names and filenames.
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36 changed files with 1238 additions and 1119 deletions
103
Servers/WindowServer/Compositor.h
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103
Servers/WindowServer/Compositor.h
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/OwnPtr.h>
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#include <AK/RefPtr.h>
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#include <LibCore/Object.h>
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#include <LibCore/Timer.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/DisjointRectSet.h>
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namespace Gfx {
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class Painter;
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}
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namespace WindowServer {
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class Cursor;
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enum class WallpaperMode {
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Simple,
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Tile,
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Center,
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Scaled,
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Unchecked
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};
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class Compositor final : public Core::Object {
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C_OBJECT(Compositor)
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public:
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static Compositor& the();
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void compose();
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void invalidate();
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void invalidate(const Gfx::Rect&);
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void set_resolution(int desired_width, int desired_height);
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bool set_wallpaper(const String& path, Function<void(bool)>&& callback);
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String wallpaper_path() const { return m_wallpaper_path; }
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void invalidate_cursor();
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Gfx::Rect current_cursor_rect() const;
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private:
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Compositor();
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void init_bitmaps();
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void flip_buffers();
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void flush(const Gfx::Rect&);
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void draw_cursor();
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void draw_geometry_label();
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void draw_menubar();
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void run_animations();
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unsigned m_compose_count { 0 };
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unsigned m_flush_count { 0 };
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RefPtr<Core::Timer> m_compose_timer;
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RefPtr<Core::Timer> m_immediate_compose_timer;
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bool m_flash_flush { false };
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bool m_buffers_are_flipped { false };
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bool m_screen_can_set_buffer { false };
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RefPtr<Gfx::Bitmap> m_front_bitmap;
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RefPtr<Gfx::Bitmap> m_back_bitmap;
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OwnPtr<Gfx::Painter> m_back_painter;
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OwnPtr<Gfx::Painter> m_front_painter;
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Gfx::DisjointRectSet m_dirty_rects;
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Gfx::Rect m_last_cursor_rect;
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Gfx::Rect m_last_dnd_rect;
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Gfx::Rect m_last_geometry_label_rect;
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String m_wallpaper_path;
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WallpaperMode m_wallpaper_mode { WallpaperMode::Unchecked };
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RefPtr<Gfx::Bitmap> m_wallpaper;
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};
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}
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