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PixelPaint: Paint the area around the image with ColorRole::Tray
It didn't really make sense for the transparency grid to extend infinitely around the image. Now the grid is only visible underneath the image, which matches how most other editors behave.
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1 changed files with 10 additions and 1 deletions
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@ -11,6 +11,7 @@
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#include "Tool.h"
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#include <LibGUI/Command.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/DisjointRectSet.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/Rect.h>
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@ -65,7 +66,15 @@ void ImageEditor::paint_event(GUI::PaintEvent& event)
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painter.add_clip_rect(event.rect());
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painter.add_clip_rect(frame_inner_rect());
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Gfx::StylePainter::paint_transparency_grid(painter, rect(), palette());
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{
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Gfx::DisjointRectSet background_rects;
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background_rects.add(frame_inner_rect());
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background_rects.shatter(m_editor_image_rect);
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for (auto& rect : background_rects.rects())
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painter.fill_rect(rect, palette().color(Gfx::ColorRole::Tray));
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}
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Gfx::StylePainter::paint_transparency_grid(painter, m_editor_image_rect, palette());
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painter.draw_rect(m_editor_image_rect.inflated(2, 2), Color::Black);
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m_image->paint_into(painter, m_editor_image_rect);
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